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vcmi/lib/UnlockGuard.h
Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752.
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00

84 lines
1.5 KiB
C++

#pragma once
namespace vstd
{
namespace detail
{
template<typename Mutex>
class unlock_policy
{
protected:
void unlock(Mutex &m)
{
m.unlock();
}
void lock(Mutex &m)
{
m.lock();
}
};
template<typename Mutex>
class unlock_shared_policy
{
protected:
void unlock(Mutex &m)
{
m.unlock_shared();
}
void lock(Mutex &m)
{
m.lock_shared();
}
};
}
//similar to boost::lock_guard but UNlocks for the scope + assertions
template<typename Mutex, typename LockingPolicy = detail::unlock_policy<Mutex> >
class unlock_guard : LockingPolicy
{
private:
Mutex* m;
explicit unlock_guard(unlock_guard&);
unlock_guard& operator=(unlock_guard&);
public:
explicit unlock_guard(Mutex& m_):
m(&m_)
{
unlock(*m);
}
unlock_guard(unlock_guard &&other)
: m(other.m)
{
other.m = NULL;
}
void release()
{
m = NULL;
}
~unlock_guard()
{
if(m)
lock(*m);
}
};
template<typename Mutex>
unlock_guard<Mutex, detail::unlock_policy<Mutex> > makeUnlockGuard(Mutex &m_)
{
return unlock_guard<Mutex, detail::unlock_policy<Mutex> >(m_);
}
template<typename Mutex>
unlock_guard<Mutex, detail::unlock_shared_policy<Mutex> > makeUnlockSharedGuard(Mutex &m_)
{
return unlock_guard<Mutex, detail::unlock_shared_policy<Mutex> >(m_);
}
typedef unlock_guard<boost::shared_mutex, detail::unlock_shared_policy<boost::shared_mutex> > unlock_shared_guard;
}