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vcmi/lib/Filesystem/CFilesystemLoader.cpp

71 lines
1.5 KiB
C++

#include "StdInc.h"
#include "CFilesystemLoader.h"
#include "CFileInfo.h"
#include "CFileInputStream.h"
CFilesystemLoader::CFilesystemLoader()
{
}
CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory)
{
open(baseDirectory);
}
CFilesystemLoader::CFilesystemLoader(const CFileInfo & baseDirectory)
{
open(baseDirectory);
}
void CFilesystemLoader::open(const std::string & baseDirectory)
{
// Indexes all files in the directory and store them
this->baseDirectory = baseDirectory;
CFileInfo directory(baseDirectory);
std::unique_ptr<std::list<CFileInfo> > fileList = directory.listFiles();
if(fileList == nullptr)
{
throw std::runtime_error("Directory " + baseDirectory + " not available.");
}
this->fileList = std::move(*fileList);
}
void CFilesystemLoader::open(const CFileInfo & baseDirectory)
{
open(baseDirectory.getName());
}
std::unique_ptr<CInputStream> CFilesystemLoader::load(const std::string & resourceName) const
{
std::unique_ptr<CInputStream> stream(new CFileInputStream(resourceName));
return stream;
}
bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
{
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
if((*it).getName() == resourceName)
{
return true;
}
}
return false;
}
std::list<std::string> CFilesystemLoader::getEntries() const
{
std::list<std::string> retList;
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
retList.push_back(it->getName());
}
return std::move(retList);
}