mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-10 23:48:04 +02:00
213 lines
6.8 KiB
C++
213 lines
6.8 KiB
C++
/*
|
|
* GameControllerConfig.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include <SDL.h>
|
|
|
|
#include "StdInc.h"
|
|
#include "GameControllerConfig.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/ShortcutHandler.h"
|
|
|
|
|
|
GameControllerConfig::GameControllerConfig(): leftAxisType(AxisType::NONE), rightAxisType(AxisType::NONE)
|
|
{
|
|
load();
|
|
}
|
|
|
|
void GameControllerConfig::load()
|
|
{
|
|
const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
|
|
for(auto const & entry : config["joystick"].Struct())
|
|
{
|
|
std::string configName = entry.first;
|
|
if(configName == "leftaxis")
|
|
leftAxisType = parseAxis(entry.first, entry.second);
|
|
else if (configName == "rightaxis")
|
|
rightAxisType = parseAxis(entry.first, entry.second);
|
|
else if (configName == "lefttrigger" || configName == "righttrigger")
|
|
parseTrigger(entry.first, entry.second);
|
|
else
|
|
parseButton(entry.first, entry.second);
|
|
}
|
|
}
|
|
|
|
AxisType GameControllerConfig::parseAxis(const std::string & key, const JsonNode & value)
|
|
{
|
|
if(!value.isString())
|
|
{
|
|
logGlobal->error("The value of joystick config key %s should be a string!", key);
|
|
return AxisType::NONE;
|
|
}
|
|
|
|
std::string featureName = value.String();
|
|
if(featureName == "cursorMotion")
|
|
return AxisType::CURSOR_MOTION;
|
|
else if(featureName == "mapScroll")
|
|
return AxisType::MAP_SCROLL;
|
|
else if(featureName != "")
|
|
logGlobal->error("Unknown value %s of joystick config key %s!", featureName, key);
|
|
return AxisType::NONE;
|
|
}
|
|
|
|
void GameControllerConfig::parseTrigger(const std::string & key, const JsonNode & value)
|
|
{
|
|
std::vector<std::string> operations = getOperations(key, value);
|
|
SDL_GameControllerAxis triggerAxis = key == "lefttrigger" ?
|
|
SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
|
std::vector<EShortcut> shortcuts;
|
|
for(const auto & operation : operations)
|
|
{
|
|
if(operation == "mouseLeftClick")
|
|
{
|
|
leftClickTriggerSet.insert(triggerAxis);
|
|
}
|
|
else if(operation == "mouseRightClick")
|
|
{
|
|
rightClickTriggerSet.insert(triggerAxis);
|
|
}
|
|
else
|
|
{
|
|
EShortcut shortcut = GH.shortcuts().findShortcut(operation);
|
|
if(shortcut == EShortcut::NONE)
|
|
logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
|
|
else
|
|
shortcuts.push_back(shortcut);
|
|
}
|
|
}
|
|
|
|
if(!shortcuts.empty())
|
|
triggerShortcutsMap.emplace(triggerAxis, std::move(shortcuts));
|
|
}
|
|
|
|
void GameControllerConfig::parseButton(const std::string & key, const JsonNode & value)
|
|
{
|
|
std::vector<std::string> operations = getOperations(key, value);
|
|
SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(key.c_str());
|
|
if(button == SDL_CONTROLLER_BUTTON_INVALID)
|
|
{
|
|
logGlobal->error("Joystick config key %s is invalid.", key);
|
|
return;
|
|
}
|
|
|
|
std::vector<EShortcut> shortcuts;
|
|
for(const auto & operation : operations)
|
|
{
|
|
if(operation == "mouseLeftClick")
|
|
{
|
|
leftClickButtonSet.insert(button);
|
|
}
|
|
else if(operation == "mouseRightClick")
|
|
{
|
|
rightClickButtonSet.insert(button);
|
|
}
|
|
else
|
|
{
|
|
EShortcut shortcut = GH.shortcuts().findShortcut(operation);
|
|
if(shortcut == EShortcut::NONE)
|
|
logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
|
|
else
|
|
shortcuts.push_back(shortcut);
|
|
}
|
|
}
|
|
|
|
if(!shortcuts.empty())
|
|
buttonShortcutsMap.emplace(button, std::move(shortcuts));
|
|
}
|
|
|
|
const AxisType & GameControllerConfig::getLeftAxisType()
|
|
{
|
|
return leftAxisType;
|
|
}
|
|
|
|
const AxisType & GameControllerConfig::getRightAxisType()
|
|
{
|
|
return rightAxisType;
|
|
}
|
|
|
|
std::vector<std::string> GameControllerConfig::getOperations(const std::string & key, const JsonNode & value)
|
|
{
|
|
std::vector<std::string> operations;
|
|
if(value.isString())
|
|
{
|
|
operations.push_back(value.String());
|
|
}
|
|
else if(value.isVector())
|
|
{
|
|
for(auto const & entryVector : value.Vector())
|
|
{
|
|
if(!entryVector.isString())
|
|
logGlobal->error("The vector of joystick config key %s can not contain non-string element.", key);
|
|
else
|
|
operations.push_back(entryVector.String());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("The value of joystick config key %s should be string or string vector.", key);
|
|
}
|
|
return operations;
|
|
}
|
|
|
|
bool GameControllerConfig::isLeftClickButton(int buttonValue)
|
|
{
|
|
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
|
return leftClickButtonSet.find(button) != leftClickButtonSet.end();
|
|
}
|
|
|
|
bool GameControllerConfig::isRightClickButton(int buttonValue)
|
|
{
|
|
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
|
return rightClickButtonSet.find(button) != rightClickButtonSet.end();
|
|
}
|
|
|
|
bool GameControllerConfig::isShortcutsButton(int buttonValue)
|
|
{
|
|
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
|
return buttonShortcutsMap.find(button) != buttonShortcutsMap.end();
|
|
}
|
|
|
|
const std::vector<EShortcut> & GameControllerConfig::getButtonShortcuts(int buttonValue)
|
|
{
|
|
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
|
|
auto it = buttonShortcutsMap.find(button);
|
|
if(it != buttonShortcutsMap.end())
|
|
return it->second;
|
|
static std::vector<EShortcut> emptyVec;
|
|
return emptyVec;
|
|
}
|
|
|
|
bool GameControllerConfig::isLeftClickTrigger(int axisValue)
|
|
{
|
|
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
|
return leftClickTriggerSet.find(axis) != leftClickTriggerSet.end();
|
|
}
|
|
|
|
bool GameControllerConfig::isRightClickTrigger(int axisValue)
|
|
{
|
|
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
|
return rightClickTriggerSet.find(axis) != rightClickTriggerSet.end();
|
|
}
|
|
|
|
bool GameControllerConfig::isShortcutsTrigger(int axisValue)
|
|
{
|
|
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
|
return triggerShortcutsMap.find(axis) != triggerShortcutsMap.end();
|
|
}
|
|
|
|
const std::vector<EShortcut> & GameControllerConfig::getTriggerShortcuts(int axisValue)
|
|
{
|
|
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
|
|
auto it = triggerShortcutsMap.find(axis);
|
|
if(it != triggerShortcutsMap.end())
|
|
return it->second;
|
|
static std::vector<EShortcut> emptyVec;
|
|
return emptyVec;
|
|
}
|
|
|