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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#pragma once
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#include "GameConstants.h"
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/*
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* VCMIDirs.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#ifndef _WIN32 //we need boost here only on non-win platforms
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#include <boost/filesystem.hpp>
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using namespace boost::filesystem;
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#endif
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/// Where to find the various VCMI files. This is mostly useful for linux.
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class VCMIDirs {
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public:
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std::string UserPath;
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VCMIDirs()
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{
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#ifdef _WIN32
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UserPath = GameConstants::DATA_DIR;
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#else
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try {
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#ifdef ANDROID
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UserPath = DATA_DIR;
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#elif defined(__APPLE__)
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// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
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// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
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// UserPath = path([urls[0] path] + "/vcmi").string();
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// ...so here goes a bit of hardcode instead
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std::string home_dir = ".";
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if (getenv("HOME") != NULL )
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home_dir = getenv("HOME");
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UserPath = path(home_dir + "/Library/Application Support/vcmi").string();
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#else
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// Find vcmi user directory and create it if necessary
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std::string home_dir = ".";
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if (getenv("HOME") != NULL )
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home_dir = getenv("HOME");
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UserPath = path(home_dir + "/.vcmi").string();
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#endif
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create_directory(UserPath);
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create_directory(UserPath + "/config");
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create_directory(UserPath + "/Games");
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/* Home directory can contain some extra maps. */
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create_directory(UserPath + "/Maps");
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}
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catch(const std::exception & e)
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{
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}
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#endif
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}
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};
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extern DLL_LINKAGE VCMIDirs GVCMIDirs;
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