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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* UnitProxy.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "UnitProxy.h"
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#include "../../LuaStack.h"
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#include "../../LuaCallWrapper.h"
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#include "../Registry.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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{
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namespace api
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{
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namespace battle
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{
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VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit")
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const std::vector<UnitProxy::CustomRegType> UnitProxy::REGISTER_CUSTOM =
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{
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{"getMinDamage", LuaMethodWrapper<Unit, decltype(&ACreature::getMinDamage), &ACreature::getMinDamage>::invoke, false},
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{"getMaxDamage", LuaMethodWrapper<Unit, decltype(&ACreature::getMaxDamage), &ACreature::getMaxDamage>::invoke, false},
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{"getAttack", LuaMethodWrapper<Unit, decltype(&ACreature::getAttack), &ACreature::getAttack>::invoke, false},
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{"getDefense", LuaMethodWrapper<Unit, decltype(&ACreature::getDefense), &ACreature::getDefense>::invoke, false},
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{"isAlive", LuaMethodWrapper<Unit, decltype(&Unit::alive), &Unit::alive>::invoke, false},
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{"unitId", LuaMethodWrapper<Unit, decltype(&IUnitInfo::unitId), &IUnitInfo::unitId>::invoke, false},
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};
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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