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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/AI/BattleAI
2019-05-30 20:55:40 +03:00
..
AttackPossibility.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AttackPossibility.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAI.cbp [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
BattleAI.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAI.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAI.vcxproj Fix AI build, update default Windows SDK version for projects 2018-12-31 15:18:42 +01:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
common.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
common.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
EnemyInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
EnemyInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
main.cpp Android support (#299) 2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PossibleSpellcast.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
PotentialTargets.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StackWithBonuses.cpp Fixed summoned units not being removed after battle 2018-02-23 21:58:05 +03:00
StackWithBonuses.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StdInc.cpp Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
StdInc.h Refactoring Battle AI. 2016-10-31 14:59:56 +01:00
ThreatMap.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ThreatMap.h Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00