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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/AI
Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
..
BattleAI went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
EmptyAI Updated EmptyAI project to follow the conventions. 2013-09-27 23:41:15 +00:00
FuzzyLite Ignore the cmath-fix block on non-vs compilers. 2013-07-02 15:19:54 +00:00
StupidAI * Fixed #1417 — infinite loop of AI trying to visit allied creture generator 2013-08-25 13:03:29 +00:00
VCAI Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CMakeLists.txt - added battleAI to CMake, compile fixes 2012-09-22 15:10:15 +00:00
GeniusAI.brain Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00