1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/launcher/modManager/cmodlist.h
Ivan Savenko e3ed4eda44 Fix lag on dragging mod list in Launcher on Android
Tested by enabling dragging on desktop. According to profiler, most of
time was spent on generating mod information. Cheap to do once, but it
looks like Qt does this A LOT.

Added simple caching & reduced copying. Seems to be working fine on PC,
but not yet confirmed whether same goes for mobile
2024-06-08 10:47:57 +00:00

113 lines
2.9 KiB
C++

/*
* cmodlist.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QVariantMap>
#include <QVariant>
#include <QVector>
namespace ModStatus
{
enum EModStatus
{
MASK_NONE = 0,
ENABLED = 1,
INSTALLED = 2,
UPDATEABLE = 4,
MASK_ALL = 255
};
}
class CModEntry
{
// repository contains newest version only (if multiple are available)
QVariantMap repository;
QVariantMap localData;
QVariantMap modSettings;
QString modname;
QVariant getValueImpl(QString value, bool localized) const;
public:
CModEntry(QVariantMap repository, QVariantMap localData, QVariantMap modSettings, QString modname);
// installed and enabled
bool isEnabled() const;
// installed but disabled
bool isDisabled() const;
// available in any of repositories but not installed
bool isAvailable() const;
// installed and greater version exists in repository
bool isUpdateable() const;
// installed
bool isInstalled() const;
// vcmi essential files
bool isEssential() const;
// checks if verison is compatible with vcmi
bool isCompatible() const;
// returns true if mod should be visible in Launcher
bool isVisible() const;
// returns true if mod type is Translation
bool isTranslation() const;
// returns true if mod type is Compatibility
bool isCompatibilityPatch() const;
// returns true if this is a submod
bool isSubmod() const;
// see ModStatus enum
int getModStatus() const;
QString getName() const;
// get value of some field in mod structure. Returns empty optional if value is not present
QVariant getValue(QString value) const;
QVariant getBaseValue(QString value) const;
QStringList getDependencies() const;
QStringList getConflicts() const;
static QString sizeToString(double size);
};
class CModList
{
QVector<QVariantMap> repositories;
QVariantMap localModList;
QVariantMap modSettings;
mutable QMap<QString, CModEntry> cachedMods;
QVariantMap copyField(QVariantMap data, QString from, QString to) const;
CModEntry getModUncached(QString modname) const;
public:
virtual void resetRepositories();
virtual void reloadRepositories();
virtual void addRepository(QVariantMap data);
virtual void setLocalModList(QVariantMap data);
virtual void setModSettings(QVariant data);
virtual void modChanged(QString modID);
// returns mod by name. Note: mod MUST exist
const CModEntry & getMod(QString modname) const;
// returns list of all mods necessary to run selected one, including mod itself
// order is: first mods in list don't have any dependencies, last mod is modname
// note: may include mods not present in list
QStringList getRequirements(QString modname);
bool hasMod(QString modname) const;
// returns list of all available mods
QVector<QString> getModList() const;
QVector<QString> getChildren(QString parent) const;
};