..
AttackPossibility.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
AttackPossibility.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleAI.cbp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleAI.cpp
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
BattleAI.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
BattleAI.vcxproj
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
CMakeLists.txt
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
common.cpp
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
common.h
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
EnemyInfo.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
EnemyInfo.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
main.cpp
Android support ( #299 )
2017-05-25 20:57:20 +03:00
PossibleSpellcast.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
PossibleSpellcast.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
PotentialTargets.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
PotentialTargets.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
StackWithBonuses.cpp
Fixed summoned units not being removed after battle
2018-02-23 21:58:05 +03:00
StackWithBonuses.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
StdInc.cpp
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
StdInc.h
Refactoring Battle AI.
2016-10-31 14:59:56 +01:00
ThreatMap.cpp
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
ThreatMap.h
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00