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vcmi/launcher/ios/launchGame.m
Andrey Filipenkov 8cee8b72a6 [launcher] build for Android
also embeds icons and translations as Qt resources instead of reading from disk
2024-06-08 00:09:04 +03:00

34 lines
1.2 KiB
Objective-C

/*
* main.m, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#import <UIKit/UIKit.h>
void launchGame(int argc, char * argv[]) {
@autoreleasepool {
__auto_type app = UIApplication.sharedApplication;
__auto_type qtNativeWindowIndex = [app.windows indexOfObjectPassingTest:^BOOL(__kindof UIWindow * _Nonnull window, NSUInteger idx, BOOL * _Nonnull stop) {
return [NSStringFromClass([window class]) isEqualToString:@"QUIWindow"];
}];
NSCAssert(qtNativeWindowIndex != NSNotFound, @"Qt native window doesn't exist");
__auto_type qtNativeWindow = app.windows[qtNativeWindowIndex];
qtNativeWindow.hidden = YES;
[qtNativeWindow.rootViewController.view removeFromSuperview];
qtNativeWindow.rootViewController = nil;
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13_0
if (@available(iOS 13.0, *))
qtNativeWindow.windowScene = nil;
#endif
}
__auto_type args = [NSMutableArray arrayWithCapacity:argc];
for (int i = 0; i < argc; ++i)
[args addObject:@(argv[i])];
[NSNotificationCenter.defaultCenter postNotificationName:@"StartGame" object:nil userInfo:@{@"args": args}];
}