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69 lines
1.2 KiB
C++
69 lines
1.2 KiB
C++
/*
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* HighScore.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameState;
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class DLL_LINKAGE HighScoreParameter
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{
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public:
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int difficulty;
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int day;
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int townAmount;
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bool usedCheat;
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bool hasGrail;
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bool allEnemiesDefeated;
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std::string campaignName;
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std::string scenarioName;
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std::string playerName;
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template <typename Handler> void serialize(Handler &h)
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{
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h & difficulty;
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h & day;
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h & townAmount;
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h & usedCheat;
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h & hasGrail;
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h & allEnemiesDefeated;
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h & campaignName;
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h & scenarioName;
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h & playerName;
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}
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};
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class DLL_LINKAGE HighScore
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{
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public:
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static HighScoreParameter prepareHighScores(const CGameState * gs, PlayerColor player, bool victory);
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};
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class DLL_LINKAGE HighScoreCalculation
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{
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public:
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struct Result
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{
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int basic = 0;
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int total = 0;
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int sumDays = 0;
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bool cheater = false;
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};
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std::vector<HighScoreParameter> parameters;
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bool isCampaign = false;
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Result calculate();
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static CreatureID getCreatureForPoints(int points, bool campaign);
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};
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VCMI_LIB_NAMESPACE_END
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