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vcmi/lib/Filesystem/CResourceLoader.cpp
Ivan Savenko 1fdacc4085 - fixes #1086
- removed outdated code from filesystem. Filesystem.json from 0.89b will no longer work.
2012-09-27 13:23:33 +00:00

420 lines
12 KiB
C++

#include "StdInc.h"
#include "CResourceLoader.h"
#include "CFileInfo.h"
#include "CLodArchiveLoader.h"
#include "CFilesystemLoader.h"
//For filesystem initialization
#include "../JsonNode.h"
#include "../GameConstants.h"
#include "../VCMIDirs.h"
#include "../CStopWatch.h"
CResourceLoader * CResourceHandler::resourceLoader = nullptr;
CResourceLoader * CResourceHandler::initialLoader = nullptr;
ResourceID::ResourceID()
:type(EResType::OTHER)
{
}
ResourceID::ResourceID(std::string name)
{
CFileInfo info(std::move(name));
setName(info.getStem());
setType(info.getType());
}
ResourceID::ResourceID(std::string name, EResType::Type type)
{
setName(std::move(name));
setType(type);
}
ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
{
this->name = name;
size_t dotPos = this->name.find_last_of("/.");
if(dotPos != std::string::npos && this->name[dotPos] == '.')
this->name.erase(dotPos);
this->name = prefix + this->name;
setType(type);
}
std::string ResourceID::getName() const
{
return name;
}
EResType::Type ResourceID::getType() const
{
return type;
}
void ResourceID::setName(std::string name)
{
this->name = std::move(name);
size_t dotPos = this->name.find_last_of("/.");
if(dotPos != std::string::npos && this->name[dotPos] == '.')
this->name.erase(dotPos);
// strangely enough but this line takes 40-50% of filesystem loading time
boost::to_upper(this->name);
}
void ResourceID::setType(EResType::Type type)
{
this->type = type;
}
CResourceLoader::CResourceLoader()
{
}
std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
{
auto resource = resources.find(resourceIdent);
if(resource == resources.end())
{
throw std::runtime_error("Resource with name " + resourceIdent.getName() + " and type "
+ EResTypeHelper::getEResTypeAsString(resourceIdent.getType()) + " wasn't found.");
}
// get the last added resource(most overriden)
const ResourceLocator & locator = resource->second.back();
// load the resource and return it
return locator.getLoader()->load(locator.getResourceName());
}
std::pair<std::unique_ptr<ui8[]>, ui64> CResourceLoader::loadData(const ResourceID & resourceIdent) const
{
auto stream = load(resourceIdent);
std::unique_ptr<ui8[]> data(new ui8[stream->getSize()]);
size_t readSize = stream->read(data.get(), stream->getSize());
assert(readSize == stream->getSize());
return std::make_pair(std::move(data), stream->getSize());
}
ResourceLocator CResourceLoader::getResource(const ResourceID & resourceIdent) const
{
auto resource = resources.find(resourceIdent);
if (resource == resources.end())
return ResourceLocator(nullptr, "");
return resource->second.back();
}
const std::vector<ResourceLocator> & CResourceLoader::getResourcesWithName(const ResourceID & resourceIdent) const
{
static const std::vector<ResourceLocator> emptyList;
auto resource = resources.find(resourceIdent);
if (resource == resources.end())
return emptyList;
return resource->second;
}
std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) const
{
auto locator = getResource(resourceIdent);
if (locator.getLoader())
return locator.getLoader()->getOrigin() + '/' + locator.getResourceName();
return "";
}
bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
{
return resources.find(resourceIdent) != resources.end();
}
bool CResourceLoader::createResource(std::string URI)
{
std::string filename = URI;
boost::to_upper(URI);
BOOST_REVERSE_FOREACH (const LoaderEntry & entry, loaders)
{
if (entry.writeable && boost::algorithm::starts_with(URI, entry.prefix))
{
// remove loader prefix from filename
filename = filename.substr(entry.prefix.size());
if (!entry.loader->createEntry(filename))
return false; //or continue loop?
resources[ResourceID(URI)].push_back(ResourceLocator(entry.loader.get(), filename));
}
}
return false;
}
void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable)
{
LoaderEntry loaderEntry;
loaderEntry.loader = loader;
loaderEntry.prefix = mountPoint;
loaderEntry.writeable = writeable;
loaders.push_back(loaderEntry);
// Get entries and add them to the resources list
const boost::unordered_map<ResourceID, std::string> & entries = loader->getEntries();
boost::to_upper(mountPoint);
BOOST_FOREACH (auto & entry, entries)
{
// Create identifier and locator and add them to the resources list
ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
ResourceLocator locator(loader.get(), entry.second);
if (ident.getType() == EResType::OTHER)
tlog5 << "Warning: unknown file type: " << entry.second << "\n";
resources[ident].push_back(locator);
}
}
CResourceLoader * CResourceHandler::get()
{
if(resourceLoader != nullptr)
{
return resourceLoader;
}
else
{
std::stringstream string;
string << "Error: Resource loader wasn't initialized. "
<< "Make sure that you set one via CResourceLoaderFactory::initialize";
throw std::runtime_error(string.str());
}
}
//void CResourceLoaderFactory::setInstance(CResourceLoader * resourceLoader)
//{
// CResourceLoaderFactory::resourceLoader = resourceLoader;
//}
ResourceLocator::ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName)
: loader(loader), resourceName(resourceName)
{
}
ISimpleResourceLoader * ResourceLocator::getLoader() const
{
return loader;
}
std::string ResourceLocator::getResourceName() const
{
return resourceName;
}
EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
{
boost::to_upper(extension);
static const std::map<std::string, EResType::Type> stringToRes =
boost::assign::map_list_of
(".TXT", EResType::TEXT)
(".JSON", EResType::TEXT)
(".DEF", EResType::ANIMATION)
(".MSK", EResType::MASK)
(".MSG", EResType::MASK)
(".H3C", EResType::CAMPAIGN)
(".H3M", EResType::MAP)
(".FNT", EResType::FONT)
(".BMP", EResType::IMAGE)
(".JPG", EResType::IMAGE)
(".PCX", EResType::IMAGE)
(".PNG", EResType::IMAGE)
(".TGA", EResType::IMAGE)
(".WAV", EResType::SOUND)
(".82M", EResType::SOUND)
(".SMK", EResType::VIDEO)
(".BIK", EResType::VIDEO)
(".MJPG", EResType::VIDEO)
(".MPG", EResType::VIDEO)
(".MP3", EResType::MUSIC)
(".OGG", EResType::MUSIC)
(".LOD", EResType::ARCHIVE_LOD)
(".PAC", EResType::ARCHIVE_LOD)
(".VID", EResType::ARCHIVE_VID)
(".SND", EResType::ARCHIVE_SND)
(".PAL", EResType::PALETTE)
(".VCGM1", EResType::CLIENT_SAVEGAME)
(".VLGM1", EResType::LIB_SAVEGAME)
(".VSGM1", EResType::SERVER_SAVEGAME);
auto iter = stringToRes.find(extension);
if (iter == stringToRes.end())
return EResType::OTHER;
return iter->second;
}
std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
{
#define MAP_ENUM(value) (EResType::value, #value)
static const std::map<EResType::Type, std::string> stringToRes = boost::assign::map_list_of
MAP_ENUM(TEXT)
MAP_ENUM(ANIMATION)
MAP_ENUM(MASK)
MAP_ENUM(CAMPAIGN)
MAP_ENUM(MAP)
MAP_ENUM(FONT)
MAP_ENUM(IMAGE)
MAP_ENUM(VIDEO)
MAP_ENUM(SOUND)
MAP_ENUM(MUSIC)
MAP_ENUM(ARCHIVE_LOD)
MAP_ENUM(ARCHIVE_SND)
MAP_ENUM(ARCHIVE_VID)
MAP_ENUM(PALETTE)
MAP_ENUM(CLIENT_SAVEGAME)
MAP_ENUM(LIB_SAVEGAME)
MAP_ENUM(SERVER_SAVEGAME)
MAP_ENUM(DIRECTORY)
MAP_ENUM(OTHER);
#undef MAP_ENUM
auto iter = stringToRes.find(type);
assert(iter != stringToRes.end());
return iter->second;
}
void CResourceHandler::initialize()
{
//recurse only into specific directories
auto recurseInDir = [](std::string URI, int depth)
{
auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
BOOST_FOREACH(const ResourceLocator & entry, resources)
{
std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
if (!filename.empty())
{
shared_ptr<ISimpleResourceLoader> dir(new CFilesystemLoader(filename, depth, true));
initialLoader->addLoader(URI + '/', dir, false);
}
}
};
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
initialLoader = new CResourceLoader;
resourceLoader = new CResourceLoader;
shared_ptr<ISimpleResourceLoader> rootDir(new CFilesystemLoader(GameConstants::DATA_DIR, 0, true));
initialLoader->addLoader("GLOBAL/", rootDir, false);
initialLoader->addLoader("ALL/", rootDir, false);
auto userDir = rootDir;
//add local directory to "ALL" but only if it differs from root dir (true for linux)
if (GameConstants::DATA_DIR != GVCMIDirs.UserPath)
{
userDir = shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(GVCMIDirs.UserPath, 0, true));
initialLoader->addLoader("ALL/", userDir, false);
}
//create "LOCAL" dir with current userDir (may be same as rootDir)
initialLoader->addLoader("LOCAL/", userDir, false);
//recurseInDir("ALL/CONFIG", 0);// look for configs
recurseInDir("ALL/CONFIG", 4);// look for mods (2) and mod files (3) in config folder
recurseInDir("ALL/DATA", 0); // look for archives
recurseInDir("ALL/MODS", 2); // look for mods. Depth 2 is required for now but won't cause issues if no mods present
}
void CResourceHandler::loadDirectory(const std::string &mountPoint, const JsonNode & config)
{
std::string URI = config["path"].String();
bool writeable = config["writeable"].Bool();
int depth = 16;
if (!config["depth"].isNull())
depth = config["depth"].Float();
auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
BOOST_FOREACH(const ResourceLocator & entry, resources)
{
std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
resourceLoader->addLoader(mountPoint,
shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(filename, depth)), writeable);
}
}
void CResourceHandler::loadArchive(const std::string &mountPoint, const JsonNode & config, EResType::Type archiveType)
{
std::string URI = config["path"].String();
std::string filename = initialLoader->getResourceName(ResourceID(URI, archiveType));
if (!filename.empty())
resourceLoader->addLoader(mountPoint,
shared_ptr<ISimpleResourceLoader>(new CLodArchiveLoader(filename)), false);
}
void CResourceHandler::loadFileSystem(const std::string &fsConfigURI)
{
auto fsConfigData = initialLoader->loadData(ResourceID(fsConfigURI, EResType::TEXT));
const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
BOOST_FOREACH(auto & mountPoint, fsConfig["filesystem"].Struct())
{
BOOST_FOREACH(auto & entry, mountPoint.second.Vector())
{
CStopWatch timer;
tlog5 << "\t\tLoading resource at " << entry["path"].String();
if (entry["type"].String() == "dir")
loadDirectory(mountPoint.first, entry);
if (entry["type"].String() == "lod")
loadArchive(mountPoint.first, entry, EResType::ARCHIVE_LOD);
if (entry["type"].String() == "snd")
loadArchive(mountPoint.first, entry, EResType::ARCHIVE_SND);
if (entry["type"].String() == "vid")
loadArchive(mountPoint.first, entry, EResType::ARCHIVE_VID);
tlog5 << " took " << timer.getDiff() << " ms.\n";
}
}
}
void CResourceHandler::loadModsFilesystems()
{
auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
{
std::string name = ident.getName();
return ident.getType() == EResType::TEXT
&& std::count(name.begin(), name.end(), '/') == 3
&& boost::algorithm::starts_with(name, "ALL/MODS/")
&& boost::algorithm::ends_with(name, "FILESYSTEM");
});
//sorted storage for found mods
//implements basic load order (entries in hashtable are basically random)
std::set<std::string> foundMods;
while (iterator.hasNext())
{
foundMods.insert(iterator->getName());
++iterator;
}
BOOST_FOREACH(const std::string & entry, foundMods)
{
tlog3 << "\t\tFound mod filesystem: " << entry << "\n";
loadFileSystem(entry);
}
}