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vcmi/client/windows/CWindowWithArtifacts.h
2024-04-23 18:58:41 +03:00

59 lines
2.4 KiB
C++

/*
* CWindowWithArtifacts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CArtifactsOfHeroMain.h"
#include "../widgets/CArtifactsOfHeroKingdom.h"
#include "../widgets/CArtifactsOfHeroAltar.h"
#include "../widgets/CArtifactsOfHeroMarket.h"
#include "../widgets/CArtifactsOfHeroBackpack.h"
#include "CWindowObject.h"
class CWindowWithArtifacts : virtual public CWindowObject
{
public:
using CArtifactsOfHeroPtr = std::variant<
std::weak_ptr<CArtifactsOfHeroMarket>,
std::weak_ptr<CArtifactsOfHeroAltar>,
std::weak_ptr<CArtifactsOfHeroKingdom>,
std::weak_ptr<CArtifactsOfHeroMain>,
std::weak_ptr<CArtifactsOfHeroBackpack>,
std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
using CloseCallback = std::function<void()>;
explicit CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets = nullptr);
void addSet(CArtifactsOfHeroPtr artSet);
void addSetAndCallbacks(CArtifactsOfHeroPtr artSet);
void addCloseCallback(CloseCallback callback);
const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();
void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void activate() override;
void deactivate() override;
virtual void artifactRemoved(const ArtifactLocation & artLoc);
virtual void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw);
virtual void artifactDisassembled(const ArtifactLocation & artLoc);
virtual void artifactAssembled(const ArtifactLocation & artLoc);
protected:
std::vector<CArtifactsOfHeroPtr> artSets;
CloseCallback closeCallback;
void updateSlots();
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
void markPossibleSlots();
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade);
void setCursorAnimation(const CArtifactInstance & artInst);
};