mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
45 lines
724 B
C++
45 lines
724 B
C++
/*
|
|
* LuaReference.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "LuaReference.h"
|
|
|
|
namespace scripting
|
|
{
|
|
|
|
LuaReference::LuaReference(lua_State * L)
|
|
: l(L),
|
|
doCleanup(true)
|
|
{
|
|
key = luaL_ref(l, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
LuaReference::LuaReference(LuaReference && other)
|
|
: l(other.l),
|
|
key(other.key),
|
|
doCleanup(false)
|
|
{
|
|
std::swap(doCleanup, other.doCleanup);
|
|
}
|
|
|
|
LuaReference::~LuaReference()
|
|
{
|
|
if(doCleanup)
|
|
luaL_unref(l, LUA_REGISTRYINDEX, key);
|
|
}
|
|
|
|
void LuaReference::push()
|
|
{
|
|
lua_rawgeti(l, LUA_REGISTRYINDEX, key);
|
|
}
|
|
|
|
|
|
}
|