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20d5b33ea6
marketModes are now generated in runtime and are not a member of IMarket. Was not a bad change, but towns load buildings before town type is randomized, leading to case where market modes are not actually known when building is added to town (like random towns with market built) Since altar requires CArtifactSet for work, IMarket will now always contain it, but it will only be accessible if market supports altar mode.
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
/*
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* CGMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGObjectInstance.h"
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#include "IMarket.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
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{
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public:
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int marketEfficiency;
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CGMarket(IGameCallback *cb);
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///IObjectInterface
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void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
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void initObj(vstd::RNG & rand) override;//set skills for trade
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///IMarket
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ObjectInstanceID getObjInstanceID() const override;
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int getMarketEfficiency() const override;
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int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
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std::set<EMarketMode> availableModes() const override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGObjectInstance&>(*this);
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::set<EMarketMode> marketModes;
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h & marketModes;
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}
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h & marketEfficiency;
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if (h.version < Handler::Version::NEW_MARKETS)
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{
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std::string speech;
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std::string title;
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h & speech;
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h & title;
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}
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}
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template <typename Handler> void serializeArtifactsAltar(Handler &h)
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{
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serialize(h);
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}
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};
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class DLL_LINKAGE CGBlackMarket : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::vector<const CArtifact *> artifacts; //available artifacts
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void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & artifacts;
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}
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};
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class DLL_LINKAGE CGUniversity : public CGMarket
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{
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public:
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using CGMarket::CGMarket;
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std::string speech; //currently shown only in university
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std::string title;
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std::vector<TradeItemBuy> skills; //available skills
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std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
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void onHeroVisit(const CGHeroInstance * h) const override; //open window
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template <typename Handler> void serialize(Handler &h)
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{
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h & static_cast<CGMarket&>(*this);
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h & skills;
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if (h.version >= Handler::Version::NEW_MARKETS)
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{
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h & speech;
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h & title;
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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