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vcmi/AI/Nullkiller/Pathfinding/AIPathfinder.h
Andrii Danylchenko eeea01d778 NKAI: namespace
2022-10-04 08:40:14 +03:00

50 lines
1013 B
C++

/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../AIUtility.h"
namespace NKAI
{
class Nullkiller;
struct PathfinderSettings
{
bool useHeroChain;
uint8_t scoutTurnDistanceLimit;
uint8_t mainTurnDistanceLimit;
PathfinderSettings()
:useHeroChain(false),
scoutTurnDistanceLimit(255),
mainTurnDistanceLimit(255)
{ }
};
class AIPathfinder
{
private:
std::shared_ptr<AINodeStorage> storage;
CPlayerSpecificInfoCallback * cb;
Nullkiller * ai;
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
std::vector<AIPath> getPathInfo(const int3 & tile) const;
bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
void updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes, PathfinderSettings pathfinderSettings);
void init();
};
}