mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
570 lines
18 KiB
C++
570 lines
18 KiB
C++
/*
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* CMainMenu.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMainMenu.h"
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#include "CCampaignScreen.h"
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#include "CreditsScreen.h"
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#include "../lobby/CBonusSelection.h"
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#include "../lobby/CSelectionBase.h"
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#include "../lobby/CLobbyScreen.h"
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#include "../gui/CursorHandler.h"
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#include "../windows/GUIClasses.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../CServerHandler.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CPlayerInterface.h"
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#include "../Client.h"
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#include "../CMT.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/serializer/Connection.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/CCompressedStream.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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#if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
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#include "../../server/CVCMIServer.h"
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#include <SDL.h>
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#endif
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namespace fs = boost::filesystem;
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std::shared_ptr<CMainMenu> CMM;
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ISelectionScreenInfo * SEL;
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static void do_quit()
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{
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GH.pushUserEvent(EUserEvent::FORCE_QUIT);
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}
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CMenuScreen::CMenuScreen(const JsonNode & configNode)
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: CWindowObject(BORDERED), config(configNode)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>(config["background"].String());
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if(config["scalable"].Bool())
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background->scaleTo(GH.screenDimensions());
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pos = background->center();
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for(const JsonNode & node : config["items"].Vector())
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menuNameToEntry.push_back(node["name"].String());
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for(const JsonNode & node : config["images"].Vector())
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images.push_back(CMainMenu::createPicture(node));
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//Hardcoded entry
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menuNameToEntry.push_back("credits");
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tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
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tabs->type |= REDRAW_PARENT;
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}
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std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
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{
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if(config["items"].Vector().size() == index)
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return std::make_shared<CreditsScreen>(this->pos);
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else
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return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
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}
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void CMenuScreen::show(SDL_Surface * to)
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{
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if(!config["video"].isNull())
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CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
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CIntObject::show(to);
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}
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void CMenuScreen::activate()
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{
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CCS->musich->playMusic("Music/MainMenu", true, true);
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if(!config["video"].isNull())
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CCS->videoh->open(config["video"]["name"].String());
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CIntObject::activate();
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}
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void CMenuScreen::deactivate()
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{
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if(!config["video"].isNull())
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CCS->videoh->close();
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CIntObject::deactivate();
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}
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void CMenuScreen::switchToTab(size_t index)
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{
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tabs->setActive(index);
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}
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void CMenuScreen::switchToTab(std::string name)
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{
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switchToTab(vstd::find_pos(menuNameToEntry, name));
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}
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size_t CMenuScreen::getActiveTab() const
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{
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return tabs->getActive();
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}
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//funciton for std::string -> std::function conversion for main menu
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static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
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{
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static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
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static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
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std::list<std::string> commands;
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boost::split(commands, string, boost::is_any_of("\t "));
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if(!commands.empty())
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{
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size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
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commands.pop_front();
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if(index > 3 || !commands.empty())
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{
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switch(index)
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{
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case 0: //to - switch to another tab, if such tab exists
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{
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size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
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if(index2 != menuType.size())
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return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
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break;
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}
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case 1: //open campaign selection window
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{
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return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
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break;
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}
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case 2: //start
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{
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switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
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case 1:
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return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
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case 2:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
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case 3:
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return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
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}
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break;
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}
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case 3: //load
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{
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switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
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case 1:
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return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
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case 2:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
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case 3:
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return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
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}
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}
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break;
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case 4: //exit
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{
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return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
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}
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break;
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case 5: //highscores
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{
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return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
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}
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}
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}
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}
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logGlobal->error("Failed to parse command: %s", string);
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return std::function<void()>();
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}
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std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
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{
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std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
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std::pair<std::string, std::string> help;
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if(!button["help"].isNull() && button["help"].Float() > 0)
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help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
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int posx = static_cast<int>(button["x"].Float());
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if(posx < 0)
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posx = pos.w + posx;
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int posy = static_cast<int>(button["y"].Float());
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if(posy < 0)
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posy = pos.h + posy;
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auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
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if (button["center"].Bool())
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result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
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return result;
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}
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CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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type |= REDRAW_PARENT;
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pos = parent->pos;
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for(const JsonNode & node : config["images"].Vector())
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images.push_back(CMainMenu::createPicture(node));
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for(const JsonNode & node : config["buttons"].Vector())
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{
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buttons.push_back(createButton(parent, node));
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buttons.back()->hoverable = true;
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buttons.back()->type |= REDRAW_PARENT;
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}
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}
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CMainMenuConfig::CMainMenuConfig()
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: campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
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{
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}
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CMainMenuConfig & CMainMenuConfig::get()
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{
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static CMainMenuConfig config;
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return config;
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}
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const JsonNode & CMainMenuConfig::getConfig() const
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{
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return config;
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}
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const JsonNode & CMainMenuConfig::getCampaigns() const
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{
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return campaignSets;
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}
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CMainMenu::CMainMenu()
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{
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pos.w = GH.screenDimensions().x;
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pos.h = GH.screenDimensions().y;
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GH.defActionsDef = 63;
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menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
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}
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CMainMenu::~CMainMenu()
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{
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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if(GH.curInt == this)
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GH.curInt = nullptr;
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}
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void CMainMenu::update()
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{
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if(CMM != this->shared_from_this()) //don't update if you are not a main interface
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return;
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if(GH.listInt.empty())
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{
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GH.pushInt(CMM);
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GH.pushInt(menu);
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menu->switchToTab(menu->getActiveTab());
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}
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// Handles mouse and key input
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GH.updateTime();
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GH.handleEvents();
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// check for null othervice crash on finishing a campaign
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// /FIXME: find out why GH.listInt is empty to begin with
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if(GH.topInt())
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GH.topInt()->show(screen);
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}
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void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
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{
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CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
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CSH->screenType = screenType;
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CSH->loadMode = loadMode;
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GH.pushIntT<CSimpleJoinScreen>(host);
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}
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void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
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{
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auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
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openCampaignLobby(ourCampaign);
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}
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void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
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{
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CSH->resetStateForLobby(StartInfo::CAMPAIGN);
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CSH->screenType = ESelectionScreen::campaignList;
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CSH->campaignStateToSend = campaign;
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GH.pushIntT<CSimpleJoinScreen>();
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}
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void CMainMenu::openCampaignScreen(std::string name)
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{
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if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
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{
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GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
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return;
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}
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logGlobal->error("Unknown campaign set: %s", name);
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}
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std::shared_ptr<CMainMenu> CMainMenu::create()
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{
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if(!CMM)
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CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
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GH.terminate_cond->setn(false);
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return CMM;
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}
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std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
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{
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return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
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}
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CMultiMode::CMultiMode(ESelectionScreen ScreenType)
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: screenType(ScreenType)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>("MUPOPUP.bmp");
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pos = background->center(); //center, window has size of bg graphic
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picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
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playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
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playerName->setText(settings["general"]["playerName"].String());
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playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
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buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
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buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
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buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
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buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
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}
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void CMultiMode::hostTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
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}
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void CMultiMode::joinTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
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}
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void CMultiMode::onNameChange(std::string newText)
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{
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Settings name = settings.write["general"]["playerName"];
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name->String() = newText;
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}
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CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
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: loadMode(LoadMode), screenType(ScreenType), host(Host)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>("MUHOTSEA.bmp");
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pos = background->center(); //center, window has size of bg graphic
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std::string text = CGI->generaltexth->allTexts[446];
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boost::replace_all(text, "\t", "\n");
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textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
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for(int i = 0; i < inputNames.size(); i++)
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{
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inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
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inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
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}
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buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
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buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
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inputNames[0]->setText(firstPlayer, true);
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#ifndef VCMI_IOS
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inputNames[0]->giveFocus();
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#endif
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}
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void CMultiPlayers::onChange(std::string newText)
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{
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}
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void CMultiPlayers::enterSelectionScreen()
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{
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std::vector<std::string> names;
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for(auto name : inputNames)
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{
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if(name->getText().length())
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names.push_back(name->getText());
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}
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Settings name = settings.write["general"]["playerName"];
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name->String() = names[0];
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CMainMenu::openLobby(screenType, host, &names, loadMode);
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}
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CSimpleJoinScreen::CSimpleJoinScreen(bool host)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
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pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
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textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
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inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
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inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
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if(host && !settings["session"]["donotstartserver"].Bool())
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{
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textTitle->setText("Connecting...");
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startConnectThread();
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}
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else
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{
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textTitle->setText("Enter address:");
|
|
inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
|
|
buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
|
|
|
|
inputAddress->giveFocus();
|
|
}
|
|
inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
|
|
inputPort->setText(std::to_string(CSH->getHostPort()), true);
|
|
|
|
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
|
|
}
|
|
|
|
void CSimpleJoinScreen::connectToServer()
|
|
{
|
|
textTitle->setText("Connecting...");
|
|
buttonOk->block(true);
|
|
GH.stopTextInput();
|
|
|
|
startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
|
|
}
|
|
|
|
void CSimpleJoinScreen::leaveScreen()
|
|
{
|
|
if(CSH->state == EClientState::CONNECTING)
|
|
{
|
|
textTitle->setText("Closing...");
|
|
CSH->state = EClientState::CONNECTION_CANCELLED;
|
|
}
|
|
else if(GH.listInt.size() && GH.listInt.front().get() == this)
|
|
{
|
|
close();
|
|
}
|
|
}
|
|
|
|
void CSimpleJoinScreen::onChange(const std::string & newText)
|
|
{
|
|
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
|
|
}
|
|
|
|
void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
|
|
{
|
|
#if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
|
|
// in single process build server must use same JNIEnv as client
|
|
// as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
|
|
// https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
|
|
CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
|
|
#endif
|
|
boost::thread(&CSimpleJoinScreen::connectThread, this, addr, port);
|
|
}
|
|
|
|
void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
|
|
{
|
|
setThreadName("CSimpleJoinScreen::connectThread");
|
|
if(!addr.length())
|
|
CSH->startLocalServerAndConnect();
|
|
else
|
|
CSH->justConnectToServer(addr, port);
|
|
|
|
if(GH.listInt.size() && GH.listInt.front().get() == this)
|
|
{
|
|
close();
|
|
}
|
|
}
|
|
|
|
CLoadingScreen::CLoadingScreen(std::function<void()> loader)
|
|
: CWindowObject(BORDERED, getBackground()), loadingThread(loader)
|
|
{
|
|
CCS->musich->stopMusic(5000);
|
|
}
|
|
|
|
CLoadingScreen::~CLoadingScreen()
|
|
{
|
|
loadingThread.join();
|
|
}
|
|
|
|
void CLoadingScreen::showAll(SDL_Surface * to)
|
|
{
|
|
//FIXME: filling screen with transparency? BLACK intended?
|
|
//Rect rect(0, 0, to->w, to->h);
|
|
//CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
|
|
|
|
CWindowObject::showAll(to);
|
|
}
|
|
|
|
std::string CLoadingScreen::getBackground()
|
|
{
|
|
const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
|
|
|
|
if(conf.empty())
|
|
{
|
|
return "loadbar";
|
|
}
|
|
else
|
|
{
|
|
return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
|
|
}
|
|
}
|