mirror of
https://github.com/vcmi/vcmi.git
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160 lines
3.8 KiB
C++
160 lines
3.8 KiB
C++
/*
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* TurnTimerWidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TurnTimerWidget.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleStacksController.h"
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#include "../render/EFont.h"
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#include "../render/Graphics.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../../CCallback.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/filesystem/ResourceID.h"
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TurnTimerWidget::DrawRect::DrawRect(const Rect & r, const ColorRGBA & c):
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CIntObject(), rect(r), color(c)
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{
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}
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void TurnTimerWidget::DrawRect::showAll(Canvas & to)
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{
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to.drawColor(rect, color);
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CIntObject::showAll(to);
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}
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TurnTimerWidget::TurnTimerWidget():
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InterfaceObjectConfigurable(TIME),
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turnTime(0), lastTurnTime(0), cachedTurnTime(0), lastPlayer(PlayerColor::CANNOT_DETERMINE)
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{
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REGISTER_BUILDER("drawRect", &TurnTimerWidget::buildDrawRect);
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recActions &= ~DEACTIVATE;
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const JsonNode config(ResourceID("config/widgets/turnTimer.json"));
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build(config);
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std::transform(variables["notificationTime"].Vector().begin(),
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variables["notificationTime"].Vector().end(),
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std::inserter(notifications, notifications.begin()),
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[](const JsonNode & node){ return node.Integer(); });
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}
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std::shared_ptr<TurnTimerWidget::DrawRect> TurnTimerWidget::buildDrawRect(const JsonNode & config) const
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{
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logGlobal->debug("Building widget TurnTimerWidget::DrawRect");
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auto rect = readRect(config["rect"]);
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auto color = readColor(config["color"]);
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return std::make_shared<TurnTimerWidget::DrawRect>(rect, color);
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}
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void TurnTimerWidget::show(Canvas & to)
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{
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showAll(to);
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}
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void TurnTimerWidget::setTime(PlayerColor player, int time)
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{
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int newTime = time / 1000;
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if(player == LOCPLINT->playerID
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&& newTime != turnTime
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&& notifications.count(newTime))
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{
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CCS->soundh->playSound(variables["notificationSound"].String());
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}
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turnTime = newTime;
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if(auto w = widget<CLabel>("timer"))
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{
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std::ostringstream oss;
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oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60;
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w->setText(oss.str());
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if(graphics && LOCPLINT && LOCPLINT->cb
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&& variables["textColorFromPlayerColor"].Bool()
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&& player.isValidPlayer())
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{
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w->setColor(graphics->playerColors[player]);
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}
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}
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}
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void TurnTimerWidget::updateTimer(PlayerColor player, uint32_t msPassed)
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{
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const auto & time = LOCPLINT->cb->getPlayerTurnTime(player);
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if(time.isActive)
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cachedTurnTime -= msPassed;
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if(cachedTurnTime < 0)
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cachedTurnTime = 0; //do not go below zero
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if(lastPlayer != player)
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{
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lastPlayer = player;
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lastTurnTime = 0;
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}
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auto timeCheckAndUpdate = [&](int time)
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{
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if(time / 1000 != lastTurnTime / 1000)
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{
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//do not update timer on this tick
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lastTurnTime = time;
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cachedTurnTime = time;
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}
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else
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setTime(player, cachedTurnTime);
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};
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auto * playerInfo = LOCPLINT->cb->getPlayer(player);
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if(player.isValidPlayer() || (playerInfo && playerInfo->isHuman()))
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{
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if(time.isBattle)
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timeCheckAndUpdate(time.creatureTimer);
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else
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timeCheckAndUpdate(time.turnTimer);
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}
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else
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timeCheckAndUpdate(0);
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}
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void TurnTimerWidget::tick(uint32_t msPassed)
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{
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if(!LOCPLINT || !LOCPLINT->cb)
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return;
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if(LOCPLINT->battleInt)
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{
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if(auto * stack = LOCPLINT->battleInt->stacksController->getActiveStack())
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updateTimer(stack->getOwner(), msPassed);
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else
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updateTimer(PlayerColor::NEUTRAL, msPassed);
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}
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else
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{
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for(PlayerColor p(0); p < PlayerColor::PLAYER_LIMIT; ++p)
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{
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if(LOCPLINT->cb->isPlayerMakingTurn(p))
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updateTimer(p, msPassed);
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}
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}
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}
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