mirror of
https://github.com/vcmi/vcmi.git
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340 lines
8.2 KiB
C++
340 lines
8.2 KiB
C++
/*
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* CList.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CList.h"
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#include "CAdvMapInt.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | RCLICK | HOVER),
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parent(Parent),
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selection()
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{
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defActions = 255-DISPOSE;
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}
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CList::CListItem::~CListItem()
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{
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}
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void CList::CListItem::clickRight(tribool down, bool previousState)
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{
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if (down == true)
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showTooltip();
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}
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void CList::CListItem::clickLeft(tribool down, bool previousState)
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{
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if(down == true)
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{
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//second click on already selected item
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if(parent->selected == this->shared_from_this())
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{
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open();
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}
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else
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{
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//first click - switch selection
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parent->select(this->shared_from_this());
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}
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}
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}
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar->write(getHoverText());
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else
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GH.statusbar->clear();
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}
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void CList::CListItem::onSelect(bool on)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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selection.reset();
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if(on)
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selection = genSelection();
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select(on);
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GH.totalRedraw();
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}
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CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
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: CIntObject(0, position),
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size(Size),
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selected(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
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scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
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listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
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//assign callback only after list was created
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scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
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scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
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scrollUp->addCallback(std::bind(&CList::update, this));
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scrollDown->addCallback(std::bind(&CList::update, this));
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update();
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}
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void CList::update()
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{
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bool onTop = listBox->getPos() == 0;
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bool onBottom = listBox->getPos() + size >= listBox->size();
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scrollUp->block(onTop);
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scrollDown->block(onBottom);
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}
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void CList::select(std::shared_ptr<CListItem> which)
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{
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if(selected == which)
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return;
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if(selected)
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selected->onSelect(false);
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selected = which;
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if(which)
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{
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which->onSelect(true);
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onSelect();
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}
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}
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int CList::getSelectedIndex()
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{
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return static_cast<int>(listBox->getIndexOf(selected));
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}
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void CList::selectIndex(int which)
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{
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if(which < 0)
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{
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if(selected)
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select(nullptr);
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}
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else
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{
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listBox->scrollTo(which);
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update();
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select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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}
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}
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void CList::selectNext()
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{
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int index = getSelectedIndex() + 1;
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if(index >= listBox->size())
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index = 0;
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selectIndex(index);
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}
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void CList::selectPrev()
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{
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int index = getSelectedIndex();
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if(index <= 0)
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selectIndex(0);
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else
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selectIndex(index-1);
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}
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CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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}
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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}
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void CHeroList::CHeroItem::update()
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{
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movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
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mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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redraw();
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}
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std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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{
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return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
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}
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void CHeroList::CHeroItem::select(bool on)
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{
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if(on && adventureInt->selection != hero)
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adventureInt->select(hero);
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}
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void CHeroList::CHeroItem::open()
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{
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LOCPLINT->openHeroWindow(hero);
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}
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void CHeroList::CHeroItem::showTooltip()
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{
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CRClickPopup::createAndPush(hero, GH.getCursorPosition());
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}
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
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}
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std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
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{
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if (LOCPLINT->wanderingHeroes.size() > index)
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return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
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return std::make_shared<CEmptyHeroItem>();
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}
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CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
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{
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}
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void CHeroList::select(const CGHeroInstance * hero)
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{
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selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
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}
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void CHeroList::update(const CGHeroInstance * hero)
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{
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//this hero is already present, update its status
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for(auto & elem : listBox->getItems())
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{
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auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
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if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
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{
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item->update();
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return;
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}
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}
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->wanderingHeroes.size());
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if (adventureInt->selection)
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{
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auto selectedHero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
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if (selectedHero)
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select(selectedHero);
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}
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CList::update();
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}
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std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
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{
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if (LOCPLINT->towns.size() > index)
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return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
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return std::make_shared<CAnimImage>("ITPA", 0);
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}
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CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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CListItem(parent),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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picture = std::make_shared<CAnimImage>("ITPA", 0);
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pos = picture->pos;
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update();
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}
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std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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{
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return std::make_shared<CAnimImage>("ITPA", 1);
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}
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
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picture->setFrame(iconIndex + 2);
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redraw();
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}
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void CTownList::CTownItem::select(bool on)
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{
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if (on && adventureInt->selection != town)
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adventureInt->select(town);
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}
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void CTownList::CTownItem::open()
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{
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LOCPLINT->openTownWindow(town);
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}
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void CTownList::CTownItem::showTooltip()
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{
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CRClickPopup::createAndPush(town, GH.getCursorPosition());
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}
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std::string CTownList::CTownItem::getHoverText()
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{
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return town->getObjectName();
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}
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CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
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{
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}
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void CTownList::select(const CGTownInstance * town)
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{
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selectIndex(vstd::find_pos(LOCPLINT->towns, town));
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}
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void CTownList::update(const CGTownInstance *)
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{
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->towns.size());
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if (adventureInt->selection)
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{
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auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
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if (town)
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select(town);
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}
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CList::update();
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}
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