mirror of
https://github.com/vcmi/vcmi.git
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361 lines
8.8 KiB
C++
361 lines
8.8 KiB
C++
/*
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* SDLImage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SDLImage.h"
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#include "SDLImageLoader.h"
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#include "SDL_Extensions.h"
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#include "../render/ColorFilter.h"
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#include "../render/CBitmapHandler.h"
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#include "../render/CDefFile.h"
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#include "../render/Graphics.h"
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#include <SDL_surface.h>
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class SDLImageLoader;
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int IImage::width() const
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{
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return dimensions().x;
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}
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int IImage::height() const
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{
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return dimensions().y;
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}
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SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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SDLImageLoader loader(this);
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data->loadFrame(frame, group, loader);
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savePalette();
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}
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SDLImageConst::SDLImageConst(SDL_Surface * from)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = from;
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if (surf == nullptr)
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return;
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savePalette();
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surf->refcount++;
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fullSize.x = surf->w;
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fullSize.y = surf->h;
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}
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SDLImageConst::SDLImageConst(const ImagePath & filename)
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: surf(nullptr),
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margins(0, 0),
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fullSize(0, 0),
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originalPalette(nullptr)
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{
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surf = BitmapHandler::loadBitmap(filename);
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if(surf == nullptr)
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{
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logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
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return;
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}
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else
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{
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savePalette();
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fullSize.x = surf->w;
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fullSize.y = surf->h;
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}
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}
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void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
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{
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if (!surf)
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return;
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Rect sourceRect(0, 0, surf->w, surf->h);
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Point destShift(0, 0);
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if(src)
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{
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if(src->x < margins.x)
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destShift.x += margins.x - src->x;
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if(src->y < margins.y)
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destShift.y += margins.y - src->y;
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sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
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sourceRect -= margins;
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}
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else
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destShift = margins;
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destShift += dest;
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SDL_SetSurfaceAlphaMod(surf, alpha);
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if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
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else
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SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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if(surf->format->palette && mode == EImageBlitMode::ALPHA)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);
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}
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else
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{
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CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
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}
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}
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const SDL_Palette * SDLImageConst::getPalette() const
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{
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if (originalPalette == nullptr)
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throw std::runtime_error("Palette not found!");
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return originalPalette;
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}
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std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
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{
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float scaleX = float(size.x) / dimensions().x;
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float scaleY = float(size.y) / dimensions().y;
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auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
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if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
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CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
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else if(scaled->format && scaled->format->Amask)
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SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
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else
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CSDL_Ext::setDefaultColorKey(scaled);//just in case
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auto ret = std::make_shared<SDLImageConst>(scaled);
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ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
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ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
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ret->margins.x = (int) round((float)margins.x * scaleX);
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ret->margins.y = (int) round((float)margins.y * scaleY);
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// erase our own reference
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SDL_FreeSurface(scaled);
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return ret;
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}
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void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
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{
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SDL_SaveBMP(surf, path.string().c_str());
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}
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void SDLImageIndexed::playerColored(PlayerColor player)
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{
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graphics->setPlayerPalette(currentPalette, player);
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}
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void SDLImageIndexed::setFlagColor(PlayerColor player)
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{
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if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
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graphics->setPlayerFlagColor(currentPalette, player);
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}
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bool SDLImageConst::isTransparent(const Point & coords) const
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{
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if (surf)
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return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
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else
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return true;
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}
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Point SDLImageConst::dimensions() const
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{
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return fullSize;
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}
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std::shared_ptr<IImage> SDLImageConst::createImageReference(EImageBlitMode mode)
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{
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if (surf && surf->format->palette)
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return std::make_shared<SDLImageIndexed>(shared_from_this(), mode);
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else
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return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
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}
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std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
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{
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SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
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auto ret = std::make_shared<SDLImageConst>(flipped);
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ret->fullSize = fullSize;
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ret->margins.x = margins.x;
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ret->margins.y = fullSize.y - surf->h - margins.y;
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ret->fullSize = fullSize;
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return ret;
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}
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std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
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{
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SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
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auto ret = std::make_shared<SDLImageConst>(flipped);
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ret->fullSize = fullSize;
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ret->margins.x = fullSize.x - surf->w - margins.x;
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ret->margins.y = margins.y;
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ret->fullSize = fullSize;
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return ret;
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}
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// Keep the original palette, in order to do color switching operation
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void SDLImageConst::savePalette()
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{
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// For some images that don't have palette, skip this
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if(surf->format->palette == nullptr)
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return;
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if(originalPalette == nullptr)
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originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
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SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
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}
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void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
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{
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const SDL_Palette * originalPalette = image->getPalette();
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std::vector<SDL_Color> shifterColors(colorsToMove);
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for(uint32_t i=0; i<colorsToMove; ++i)
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shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
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SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
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}
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void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
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{
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const SDL_Palette * originalPalette = image->getPalette();
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// Note: here we skip first colors in the palette that are predefined in H3 images
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for(int i = 0; i < currentPalette->ncolors; i++)
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{
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if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
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continue;
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currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
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}
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}
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SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
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:SDLImageBase::SDLImageBase(image, mode)
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{
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auto originalPalette = image->getPalette();
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currentPalette = SDL_AllocPalette(originalPalette->ncolors);
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SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
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}
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SDLImageIndexed::~SDLImageIndexed()
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{
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SDL_FreePalette(currentPalette);
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}
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void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
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{
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size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
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for (size_t i = 0; i < last; ++i)
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{
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if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
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currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
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}
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}
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SDLImageConst::~SDLImageConst()
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{
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SDL_FreeSurface(surf);
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SDL_FreePalette(originalPalette);
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}
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SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
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:image(image)
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, alphaValue(SDL_ALPHA_OPAQUE)
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, blitMode(mode)
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{}
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void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
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{
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image->draw(where, nullptr, pos, src, alphaValue, blitMode);
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}
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void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
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{
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image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
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}
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void SDLImageBase::scaleFast(const Point & size)
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{
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image = image->scaleFast(size);
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}
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void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
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{
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image->exportBitmap(path);
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}
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bool SDLImageBase::isTransparent(const Point & coords) const
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{
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return image->isTransparent(coords);
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}
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Point SDLImageBase::dimensions() const
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{
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return image->dimensions();
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}
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void SDLImageBase::setAlpha(uint8_t value)
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{
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alphaValue = value;
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}
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void SDLImageBase::setBlitMode(EImageBlitMode mode)
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{
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blitMode = mode;
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}
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void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
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{}
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void SDLImageRGB::playerColored(PlayerColor player)
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{}
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void SDLImageRGB::setFlagColor(PlayerColor player)
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{}
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void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
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{}
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void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
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{}
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