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vcmi/scripts/lib/erm/IF.lua
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

86 lines
1.8 KiB
Lua

local InfoWindow = require("netpacks.InfoWindow")
local ReceiverBase = require("core:erm.ReceiverBase")
local IF = ReceiverBase:new()
function IF:new(ERM)
return ReceiverBase.new(self,{ERM = ERM})
end
--[[
according to the ERM help:
"%%" -> "%"
"%F#" -> current value of # flag.
"%Vf"..."%Vt" -> current value of corresponding variable.
"%W1"..."%W100" -> current value of corresponding hero variable.
"%X1"..."%X16" -> current value of corresponding function parameter.
"%Y1"..."%Y100" -> current value of corresponding local variable.
"%Z1"..."%Z500" -> current value of corresponding string variable.
"%$macro$" -> macro name of corresponding variable
"%Dd" -> current day of week
"%Dw" -> current week
"%Dm" -> current month
"%Da" -> current day from beginning of the game
"%Gc" -> the color of current gamer in text
]]
function IF:M(x, message)
local pack = InfoWindow.new()
pack:setPlayer(GAME:getCurrentPlayer())
local _self = self
local onMatch1 = function (key1, key2)
if key1 == 'X' then
return x[key2]
end
if key1 == 'V' then
return _self.ERM.v[key2]
end
if key1 == 'Z' then
return _self.ERM.z[key2]
end
if key1 == 'F' then
return _self.ERM.F[key2]
end
return nil
end
local onMatch2 = function (key1, key2)
if key1 == 'V' then
return _self.ERM.Q[key2]
end
return nil
end
message = string.gsub(message, "%%([FVWXYZ])([%d]+)", onMatch1)
message = string.gsub(message, "%%(V)(%w)", onMatch2)
message = string.gsub(message, "(%%)(%%)", "%1")
pack:addText(message)
SERVER:commitPackage(pack)
end
function IF:W(x, heroIndex)
if heroIndex == nil then
return tonumber(DATA.ERM.wKey or -2)
else
if heroIndex == -1 then
error("IF:W-1 not implemented")
end
DATA.ERM.wKey = tostring(heroIndex)
end
end
return IF