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121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
/*
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* CArtifactsOfHeroAltar.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroAltar.h"
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#include "Buttons.h"
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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: visibleArtSet(ArtBearer::ArtBearer::HERO)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2),
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std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2),
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position,
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std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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// The backpack is in the altar window above and to the right
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for(auto & slot : backpack)
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slot->moveBy(Point(2, -1));
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leftBackpackRoll->moveBy(Point(2, -1));
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rightBackpackRoll->moveBy(Point(2, -1));
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};
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CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar()
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{
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putBackPickedArtifact();
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}
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void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
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{
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if(hero)
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{
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visibleArtSet.artifactsWorn = hero->artifactsWorn;
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visibleArtSet.artifactsInBackpack = hero->artifactsInBackpack;
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CArtifactsOfHeroBase::setHero(hero);
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}
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}
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void CArtifactsOfHeroAltar::updateWornSlots()
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{
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for(auto place : artWorn)
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setSlotData(getArtPlace(place.first), place.first, visibleArtSet);
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}
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void CArtifactsOfHeroAltar::updateBackpackSlots()
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{
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for(auto artPlace : backpack)
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setSlotData(getArtPlace(artPlace->slot), artPlace->slot, visibleArtSet);
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}
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void CArtifactsOfHeroAltar::scrollBackpack(int offset)
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{
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CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
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redraw();
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}
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void CArtifactsOfHeroAltar::pickUpArtifact(CArtPlace & artPlace)
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{
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if(const auto art = artPlace.getArt())
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{
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pickedArtFromSlot = artPlace.slot;
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artPlace.setArtifact(nullptr);
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deleteFromVisible(art);
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if(ArtifactUtils::isSlotBackpack(pickedArtFromSlot))
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pickedArtFromSlot = curHero->getSlotByInstance(art);
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assert(pickedArtFromSlot != ArtifactPosition::PRE_FIRST);
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, pickedArtFromSlot), ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
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}
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}
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void CArtifactsOfHeroAltar::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
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{
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LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
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const auto pickedArtInst = curHero->getArt(ArtifactPosition::TRANSITION_POS);
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assert(pickedArtInst);
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visibleArtSet.putArtifact(dstLoc.slot, const_cast<CArtifactInstance*>(pickedArtInst));
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}
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void CArtifactsOfHeroAltar::pickedArtMoveToAltar(const ArtifactPosition & slot)
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{
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if(ArtifactUtils::isSlotBackpack(slot) || ArtifactUtils::isSlotEquipment(slot) || slot == ArtifactPosition::TRANSITION_POS)
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{
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assert(curHero->getSlot(slot)->getArt());
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, slot), ArtifactLocation(curHero->id, pickedArtFromSlot));
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pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
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}
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}
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void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
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{
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const auto slot = visibleArtSet.getSlotByInstance(artInst);
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visibleArtSet.removeArtifact(slot);
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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scrollBackpackForArtSet(0, visibleArtSet);
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}
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else
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{
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for(const auto & part : artInst->getPartsInfo())
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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getArtPlace(part.slot)->setArtifact(nullptr);
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}
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}
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}
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