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https://github.com/vcmi/vcmi.git
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a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* IMapRendererObserver.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class int3;
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class CGObjectInstance;
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class CGHeroInstance;
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class IMapObjectObserver
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{
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public:
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IMapObjectObserver();
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virtual ~IMapObjectObserver();
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virtual bool hasOngoingAnimations() = 0;
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/// Plays fade-in animation and adds object to map
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virtual void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
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/// Plays fade-out animation and removed object from map
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virtual void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
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/// Adds object to map instantly, with no animation
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virtual void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
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/// Removes object from map instantly, with no animation
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virtual void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
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/// Perform hero movement animation, moving hero across terrain
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virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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/// Perform initialization of hero teleportation animation with terrain fade animation
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virtual void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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virtual void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) = 0;
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};
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