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vcmi/client/mapView/MapView.cpp
2024-03-21 12:13:36 +02:00

260 lines
6.5 KiB
C++

/*
* MapView.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapView.h"
#include "MapViewActions.h"
#include "MapViewCache.h"
#include "MapViewController.h"
#include "MapViewModel.h"
#include "mapHandler.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../eventsSDL/InputHandler.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/logging/VisualLogger.h"
BasicMapView::~BasicMapView() = default;
std::shared_ptr<MapViewModel> BasicMapView::createModel(const Point & dimensions) const
{
auto result = std::make_shared<MapViewModel>();
result->setLevel(0);
result->setTileSize(Point(32, 32));
result->setViewCenter(Point(0, 0));
result->setViewDimensions(dimensions);
return result;
}
BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
: model(createModel(dimensions))
, tilesCache(new MapViewCache(model))
, controller(new MapViewController(model, tilesCache))
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos += offset;
pos.w = dimensions.x;
pos.h = dimensions.y;
}
class VisualLoggerRenderer : public ILogVisualizer
{
private:
Canvas & target;
std::shared_ptr<MapViewModel> model;
public:
VisualLoggerRenderer(Canvas & target, std::shared_ptr<MapViewModel> model) : target(target), model(model)
{
}
virtual void drawLine(int3 start, int3 end) override
{
const Point offset = Point(30, 30);
auto level = model->getLevel();
if(start.z != level || end.z != level)
return;
auto pStart = model->getTargetTileArea(start).topLeft();
auto pEnd = model->getTargetTileArea(end).topLeft();
auto viewPort = target.getRenderArea();
pStart.x += 3;
pEnd.x -= 3;
pStart += offset;
pEnd += offset;
if(viewPort.isInside(pStart) && viewPort.isInside(pEnd))
{
target.drawLine(pStart, pEnd, ColorRGBA(255, 255, 0), ColorRGBA(255, 0, 0));
}
}
};
void BasicMapView::render(Canvas & target, bool fullUpdate)
{
Canvas targetClipped(target, pos);
tilesCache->update(controller->getContext());
tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
VisualLoggerRenderer r(target, model);
logVisual->visualize(r);
}
void BasicMapView::tick(uint32_t msPassed)
{
controller->tick(msPassed);
}
void BasicMapView::show(Canvas & to)
{
CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), pos);
render(to, false);
controller->afterRender();
}
void BasicMapView::showAll(Canvas & to)
{
CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), pos);
render(to, true);
}
void MapView::tick(uint32_t msPassed)
{
if(settings["adventure"]["smoothDragging"].Bool())
postSwipe(msPassed);
BasicMapView::tick(msPassed);
}
void MapView::show(Canvas & to)
{
actions->setContext(controller->getContext());
BasicMapView::show(to);
}
MapView::MapView(const Point & offset, const Point & dimensions)
: BasicMapView(offset, dimensions)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
actions = std::make_shared<MapViewActions>(*this, model);
actions->setContext(controller->getContext());
// catch min 6 frames
postSwipeCatchIntervalMs = std::max(100, static_cast<int>(6.0 * 1000.0 * (1.0 / settings["video"]["targetfps"].Float())));
}
void MapView::onMapLevelSwitched()
{
if(LOCPLINT->cb->getMapSize().z > 1)
{
if(model->getLevel() == 0)
controller->setViewCenter(model->getMapViewCenter(), 1);
else
controller->setViewCenter(model->getMapViewCenter(), 0);
}
}
void MapView::onMapScrolled(const Point & distance)
{
if(!isGesturing())
{
postSwipeSpeed = 0.0;
controller->setViewCenter(model->getMapViewCenter() + distance, model->getLevel());
}
}
void MapView::onMapSwiped(const Point & viewPosition)
{
if(settings["adventure"]["smoothDragging"].Bool())
swipeHistory.push_back(std::pair<uint32_t, Point>(GH.input().getTicks(), viewPosition));
controller->setViewCenter(model->getMapViewCenter() + viewPosition, model->getLevel());
}
void MapView::postSwipe(uint32_t msPassed)
{
if(!actions->dragActive)
{
if(swipeHistory.size() > 1)
{
Point diff = Point(0, 0);
std::pair<uint32_t, Point> firstAccepted;
uint32_t now = GH.input().getTicks();
for (auto & x : swipeHistory) {
if(now - x.first < postSwipeCatchIntervalMs) { // only the last x ms are catched
if(firstAccepted.first == 0)
firstAccepted = x;
diff += x.second;
}
}
uint32_t timediff = swipeHistory.back().first - firstAccepted.first;
if(diff.length() > 0 && timediff > 0)
{
postSwipeAngle = diff.angle();
postSwipeSpeed = static_cast<double>(diff.length()) / static_cast<double>(timediff); // unit: pixel/millisecond
}
}
swipeHistory.clear();
} else
postSwipeSpeed = 0.0;
if(postSwipeSpeed > postSwipeMinimalSpeed) {
double len = postSwipeSpeed * static_cast<double>(msPassed);
Point delta = Point(len * cos(postSwipeAngle), len * sin(postSwipeAngle));
controller->setViewCenter(model->getMapViewCenter() + delta, model->getLevel());
postSwipeSpeed /= 1 + msPassed * postSwipeSlowdownSpeed;
}
}
void MapView::onCenteredTile(const int3 & tile)
{
controller->setViewCenter(tile);
}
void MapView::onCenteredObject(const CGObjectInstance * target)
{
controller->setViewCenter(target->getSightCenter());
}
void MapView::onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain)
{
controller->activateSpellViewContext();
controller->setTileSize(Point(tileSize, tileSize));
controller->setOverlayVisibility(objectPositions);
controller->setTerrainVisibility(showTerrain);
}
void MapView::onViewWorldActivated(uint32_t tileSize)
{
controller->activateWorldViewContext();
controller->setTileSize(Point(tileSize, tileSize));
}
void MapView::onMapZoomLevelChanged(int stepsChange)
{
controller->modifyTileSize(stepsChange);
}
void MapView::onViewMapActivated()
{
controller->activateAdventureContext();
controller->setTileSize(Point(32, 32));
}
PuzzleMapView::PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter)
: BasicMapView(offset, dimensions)
{
controller->activatePuzzleMapContext(tileToCenter);
controller->setViewCenter(tileToCenter);
}