mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
70156a179b
* minor improvements
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#include "stdafx.h"
|
|
#include "CMusicHandler.h"
|
|
|
|
void CMusicHandler::initMusics()
|
|
{
|
|
if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096)==-1)
|
|
{
|
|
printf("Mix_OpenAudio: %s\n", Mix_GetError());
|
|
exit(2);
|
|
}
|
|
atexit(Mix_CloseAudio);
|
|
|
|
AITheme0 = Mix_LoadMUS("MP3\\AITheme0.mp3");
|
|
AITheme1 = Mix_LoadMUS("MP3\\AITHEME1.mp3");
|
|
AITheme2 = Mix_LoadMUS("MP3\\AITHEME2.mp3");
|
|
buildTown = Mix_LoadWAV("MP3\\BUILDTWN.wav");
|
|
combat1 = Mix_LoadMUS("MP3\\COMBAT01.mp3");
|
|
combat2 = Mix_LoadMUS("MP3\\COMBAT02.mp3");
|
|
combat3 = Mix_LoadMUS("MP3\\COMBAT03.mp3");
|
|
combat4 = Mix_LoadMUS("MP3\\COMBAT04.mp3");
|
|
castleTown = Mix_LoadMUS("MP3\\CstleTown.mp3");
|
|
defendCastle = Mix_LoadMUS("MP3\\Defend Castle.mp3");
|
|
dirt = Mix_LoadMUS("MP3\\DIRT.mp3");
|
|
dungeon = Mix_LoadMUS("MP3\\DUNGEON.mp3");
|
|
elemTown = Mix_LoadMUS("MP3\\ElemTown.mp3");
|
|
evilTheme = Mix_LoadMUS("MP3\\EvilTheme.mp3");
|
|
fortressTown = Mix_LoadMUS("MP3\\FortressTown.mp3");
|
|
goodTheme = Mix_LoadMUS("MP3\\GoodTheme.mp3");
|
|
grass = Mix_LoadMUS("MP3\\GRASS.mp3");
|
|
infernoTown = Mix_LoadMUS("MP3\\InfernoTown.mp3");
|
|
lava = Mix_LoadMUS("MP3\\LAVA.mp3");
|
|
loopLepr = Mix_LoadMUS("MP3\\LoopLepr.mp3");
|
|
loseCampain = Mix_LoadMUS("MP3\\Lose Campain.mp3");
|
|
loseCastle = Mix_LoadMUS("MP3\\LoseCastle.mp3");
|
|
loseCombat = Mix_LoadMUS("MP3\\LoseCombat.mp3");
|
|
mainMenu = Mix_LoadMUS("MP3\\MAINMENU.mp3");
|
|
mainMenuWoG = Mix_LoadMUS("MP3\\MainMenuWoG.mp3");
|
|
necroTown = Mix_LoadMUS("MP3\\necroTown.mp3");
|
|
neutralTheme = Mix_LoadMUS("MP3\\NeutralTheme.mp3");
|
|
rampart = Mix_LoadMUS("MP3\\RAMPART.mp3");
|
|
retreatBattle = Mix_LoadMUS("MP3\\Retreat Battle.mp3");
|
|
rough = Mix_LoadMUS("MP3\\ROUGH.mp3");
|
|
sand = Mix_LoadMUS("MP3\\SAND.mp3");
|
|
secretTheme = Mix_LoadMUS("MP3\\SecretTheme.mp3");
|
|
snow = Mix_LoadMUS("MP3\\SNOW.mp3");
|
|
stronghold = Mix_LoadMUS("MP3\\StrongHold.mp3");
|
|
surrenderBattle = Mix_LoadMUS("MP3\\Surrender Battle.mp3");
|
|
swamp = Mix_LoadMUS("MP3\\SWAMP.mp3");
|
|
towerTown = Mix_LoadMUS("MP3\\TowerTown.mp3");
|
|
ultimateLose = Mix_LoadMUS("MP3\\UltimateLose.mp3");
|
|
underground = Mix_LoadMUS("MP3\\Underground.mp3");
|
|
water = Mix_LoadMUS("MP3\\WATER.mp3");
|
|
winBattle = Mix_LoadMUS("MP3\\Win Battle.mp3");
|
|
winScenario = Mix_LoadMUS("MP3\\Win Scenario.mp3");
|
|
|
|
click = Mix_LoadWAV("MP3\\snd1.wav");
|
|
click->volume = 30;
|
|
}
|
|
|
|
void CMusicHandler::playClick()
|
|
{
|
|
int channel;
|
|
channel = Mix_PlayChannel(-1, click, 0);
|
|
if(channel == -1)
|
|
{
|
|
fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
|
|
}
|
|
} |