.. |
battles
|
PlayerState now stores all objects owned by player
|
2024-08-28 12:51:27 +00:00 |
processors
|
Growth of town garrison in neutral towns now uses H3 logic
|
2024-08-29 15:22:31 +00:00 |
queries
|
Unified handling of battle sides ID's
|
2024-08-11 20:54:44 +00:00 |
CGameHandler.cpp
|
Allow replacing war machine if hero has a different machine in the slot
|
2024-08-28 13:49:42 +00:00 |
CGameHandler.h
|
Move timed events to NewTurnProcessor
|
2024-08-28 13:03:26 +00:00 |
CMakeLists.txt
|
Moved most of daily income handling to a separate method
|
2024-08-28 12:40:44 +00:00 |
CVCMIServer.cpp
|
Significantly simplify packs applying
|
2024-08-26 19:48:46 +00:00 |
CVCMIServer.h
|
Extracted handling of type ID's from serializer into a separate class
|
2024-08-26 19:48:46 +00:00 |
GlobalLobbyProcessor.cpp
|
JsonNode constructors: Take fileName as argument
|
2024-07-17 13:50:59 +02:00 |
GlobalLobbyProcessor.h
|
Store and send mod list and game version for game rooms
|
2024-04-23 17:15:59 +03:00 |
LobbyNetPackVisitors.h
|
basic handicap support
|
2024-07-25 00:28:01 +02:00 |
NetPacksLobbyServer.cpp
|
basic handicap support
|
2024-07-25 00:28:01 +02:00 |
NetPacksServer.cpp
|
market->getObjInstanceID()
|
2024-08-21 01:01:23 +03:00 |
ServerNetPackVisitors.h
|
basic support for bank
|
2024-08-04 15:44:57 +02:00 |
ServerSpellCastEnvironment.cpp
|
New objects are now created and initialized on server and sent to client
|
2024-07-16 13:13:39 +00:00 |
ServerSpellCastEnvironment.h
|
New objects are now created and initialized on server and sent to client
|
2024-07-16 13:13:39 +00:00 |
StdInc.cpp
|
Fix: licenses, pragma guards, StdInc
|
2024-03-29 07:48:52 +02:00 |
StdInc.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
TurnTimerHandler.cpp
|
Unified handling of battle sides ID's
|
2024-08-11 20:54:44 +00:00 |
TurnTimerHandler.h
|
It is now possible to vote for simturns and turn timer changes
|
2024-05-19 18:31:32 +00:00 |