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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* CompleteQuestBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "../AIUtility.h"
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#include "../../../lib/VCMI_Lib.h"
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#include "../../../CCallback.h"
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#include "../Goals/CGoal.h"
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namespace Goals
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{
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class CompleteQuestBehavior : public CGoal<CompleteQuestBehavior>
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{
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public:
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CompleteQuestBehavior()
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{
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}
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virtual Goals::TGoalVec decompose() const override;
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virtual std::string toString() const override;
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virtual bool operator==(const CompleteQuestBehavior & other) const override
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{
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return true;
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}
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private:
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TGoalVec getQuestTasks(const QuestInfo & q) const;
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TGoalVec tryCompleteQuest(const QuestInfo & q) const;
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TGoalVec missionArt(const QuestInfo & q) const;
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TGoalVec missionHero(const QuestInfo & q) const;
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TGoalVec missionArmy(const QuestInfo & q) const;
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TGoalVec missionResources(const QuestInfo & q) const;
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TGoalVec missionDestroyObj(const QuestInfo & q) const;
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TGoalVec missionIncreasePrimaryStat(const QuestInfo & q) const;
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TGoalVec missionLevel(const QuestInfo & q) const;
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TGoalVec missionKeymaster(const QuestInfo & q) const;
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std::string questToString(const QuestInfo & q) const;
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};
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}
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