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vcmi/lib/mapObjects/ObstacleSetHandler.cpp
Tomasz Zieliński 224e971c4b Unused variable
2024-04-08 14:56:21 +02:00

307 lines
6.9 KiB
C++

/*
* ObstacleSetHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObstacleSetHandler.h"
#include "../modding/IdentifierStorage.h"
VCMI_LIB_NAMESPACE_BEGIN
ObstacleSet::ObstacleSet():
type(INVALID),
terrain(TerrainId::NONE)
{
}
ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
type(type),
terrain(terrain)
{
}
void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
{
obstacles.push_back(obstacle);
}
ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN):
allowedTypes(allowedTypes),
terrain(terrain)
{
}
ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN):
allowedTypes({allowedType}),
terrain(terrain)
{
}
bool ObstacleSetFilter::filter(const ObstacleSet &set) const
{
return (set.getTerrain() == terrain) || (terrain == TerrainId::ANY_TERRAIN);
}
TerrainId ObstacleSetFilter::getTerrain() const
{
return terrain;
}
TerrainId ObstacleSet::getTerrain() const
{
return terrain;
}
void ObstacleSet::setTerrain(TerrainId terrain)
{
this->terrain = terrain;
}
ObstacleSet::EObstacleType ObstacleSet::getType() const
{
return type;
}
void ObstacleSet::setType(EObstacleType type)
{
this->type = type;
}
std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
{
return obstacles;
}
ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
{
switch (id)
{
case Obj::MOUNTAIN:
case Obj::VOLCANIC_VENT:
case Obj::VOLCANO:
case Obj::REEF:
return ObstacleSet::MOUNTAINS;
case Obj::OAK_TREES:
case Obj::PINE_TREES:
case Obj::TREES:
case Obj::DEAD_VEGETATION:
case Obj::HEDGE:
case Obj::KELP:
case Obj::WILLOW_TREES:
case Obj::YUCCA_TREES:
return ObstacleSet::TREES;
case Obj::FROZEN_LAKE:
case Obj::LAKE:
case Obj::LAVA_FLOW:
case Obj::LAVA_LAKE:
return ObstacleSet::LAKES;
case Obj::CANYON:
case Obj::CRATER:
case Obj::SAND_PIT:
case Obj::TAR_PIT:
return ObstacleSet::CRATERS;
case Obj::HILL:
case Obj::MOUND:
case Obj::OUTCROPPING:
case Obj::ROCK:
case Obj::SAND_DUNE:
case Obj::STALAGMITE:
return ObstacleSet::ROCKS;
case Obj::BUSH:
case Obj::CACTUS:
case Obj::FLOWERS:
case Obj::MUSHROOMS:
case Obj::LOG:
case Obj::MANDRAKE:
case Obj::MOSS:
case Obj::PLANT:
case Obj::SHRUB:
case Obj::STUMP:
case Obj::VINE:
return ObstacleSet::PLANTS;
case Obj::SKULL:
return ObstacleSet::ANIMALS;
default:
return ObstacleSet::OTHER;
}
}
ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
{
static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
{
{"mountain", MOUNTAINS},
{"tree", TREES},
{"lake", LAKES},
{"crater", CRATERS},
{"rock", ROCKS},
{"plant", PLANTS},
{"structure", STRUCTURES},
{"animal", ANIMALS},
{"other", OTHER}
};
if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
{
return OBSTACLE_TYPE_NAMES.at(str);
}
// TODO: How to handle that?
throw std::runtime_error("Invalid obstacle type: " + str);
}
std::string ObstacleSet::toString() const
{
static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
{
{MOUNTAINS, "mountain"},
{TREES, "tree"},
{LAKES, "lake"},
{CRATERS, "crater"},
{ROCKS, "rock"},
{PLANTS, "plant"},
{STRUCTURES, "structure"},
{ANIMALS, "animal"},
{OTHER, "other"}
};
return OBSTACLE_TYPE_STRINGS.at(type);
}
std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
{
return allowedTypes;
}
std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
{
// TODO: Where to load objects.json?
return {};
}
void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto os = loadFromJson(scope, data, name, biomes.size());
if(os)
{
addObstacleSet(os);
}
else
{
logMod->error("Failed to load obstacle set: %s", name);
}
// TODO: Define some const array of object types ("biome" etc.)
VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
}
void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
assert(objects.at(index) == nullptr); // ensure that this id was not loaded before
auto os = loadFromJson(scope, data, name, index);
if(os)
{
addObstacleSet(os);
}
else
{
logMod->error("Failed to load obstacle set: %s", name);
}
// TODO:
VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
}
std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
{
auto os = std::make_shared<ObstacleSet>();
// TODO: Register ObstacleSet by its name
auto biome = json["biome"].Struct();
os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
auto terrainName = biome["terrain"].String();
VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
{
os->setTerrain(TerrainId(id));
});
auto templates = json["templates"].Vector();
for (const auto & node : templates)
{
// TODO: We need to store all the templates by their name
// TODO: We need to store all the templates by their id
logGlobal->info("Registering obstacle template: %s", node.String());
/*
FIXME:
Warning: identifier AVXplns0 is not in camelCase!
registered biome.templateSet1 as core:1701602145
*/
VLC->identifiers()->requestIdentifier(scope, "obstacleTemplate", node.String(), [this, os](si32 id)
{
logGlobal->info("Resolved obstacle id: %d", id);
os->addObstacle(obstacleTemplates[id]);
});
}
return os;
}
void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
{
auto id = obstacleTemplates.size();
auto strippedName = name;
auto pos = strippedName.find(".def");
if(pos != std::string::npos)
strippedName.erase(pos, 4);
// TODO: Consider converting to lowercase?
// Save by name
VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
// Index by id
obstacleTemplates[id] = tmpl;
}
void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
{
// TODO: Allow to refer to existing obstacle set by its id (name)
obstacleSets[os->getType()].push_back(os);
biomes.push_back(os);
}
TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
{
TObstacleTypes result;
for (const auto &allowedType : filter.getAllowedTypes())
{
auto it = obstacleSets.find(allowedType);
if(it != obstacleSets.end())
{
for (const auto &os : it->second)
{
if (filter.filter(*os))
{
result.push_back(os);
}
}
}
}
return result;
}
VCMI_LIB_NAMESPACE_END