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https://github.com/vcmi/vcmi.git
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679 lines
21 KiB
C++
679 lines
21 KiB
C++
/*
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* MiscWidgets.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MiscWidgets.h"
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#include "CComponent.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../PlayerLocalState.h"
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#include "../gui/WindowHandler.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../windows/CTradeWindow.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../windows/CCastleInterface.h"
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#include "../windows/InfoWindows.h"
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#include "../render/Canvas.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/mapObjects/CGCreature.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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void CHoverableArea::hover (bool on)
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{
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if (on)
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GH.statusbar()->write(hoverText);
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else
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GH.statusbar()->clearIfMatching(hoverText);
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}
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CHoverableArea::CHoverableArea()
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{
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addUsedEvents(HOVER);
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}
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CHoverableArea::~CHoverableArea()
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{
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}
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void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
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{
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if(!text.empty())
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LOCPLINT->showInfoDialog(text);
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}
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void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
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{
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if (!text.empty())
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CRClickPopup::createAndPush(text);
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}
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LRClickableAreaWText::LRClickableAreaWText()
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{
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init();
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}
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LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
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{
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init();
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pos = Pos + pos.topLeft();
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hoverText = HoverText;
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text = ClickText;
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}
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LRClickableAreaWText::~LRClickableAreaWText()
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{
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}
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void LRClickableAreaWText::init()
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{
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addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
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}
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void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
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{
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std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
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LOCPLINT->showInfoDialog(text, comp);
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}
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LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)
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: LRClickableAreaWText(Pos)
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{
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component.type = BaseType;
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}
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std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
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{
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if(component.type != ComponentType::NONE)
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return std::make_shared<CComponent>(component);
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else
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return std::shared_ptr<CComponent>();
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}
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void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
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{
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if(auto comp = createComponent())
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{
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CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
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return;
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}
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LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
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}
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CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
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: CIntObject(LCLICK | HOVER),
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hero(hero),
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clickFunctor(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos.x += x;
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pos.w = 58;
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pos.y += y;
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pos.h = 64;
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if(hero)
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{
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portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
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clickFunctor = [hero]() -> void
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{
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LOCPLINT->openHeroWindow(hero);
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};
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}
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}
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void CHeroArea::addClickCallback(ClickFunctor callback)
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{
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clickFunctor = callback;
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}
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void CHeroArea::clickPressed(const Point & cursorPosition)
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{
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if(clickFunctor)
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clickFunctor();
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}
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void CHeroArea::hover(bool on)
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{
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if (on && hero)
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GH.statusbar()->write(hero->getObjectName());
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else
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GH.statusbar()->clear();
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}
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void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
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{
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if(town)
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LOCPLINT->openTownWindow(town);
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}
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LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
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: LRClickableAreaWTextComp(Pos), town(Town)
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{
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}
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void LRClickableArea::clickPressed(const Point & cursorPosition)
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{
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if(onClick)
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{
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onClick();
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GH.input().hapticFeedback();
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}
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}
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void LRClickableArea::showPopupWindow(const Point & cursorPosition)
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{
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if(onPopup)
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onPopup();
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}
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LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
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: CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
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{
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pos = Pos + pos.topLeft();
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}
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void CMinorResDataBar::show(Canvas & to)
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{
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}
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std::string CMinorResDataBar::buildDateString()
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{
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std::string pattern = "%s: %d, %s: %d, %s: %d";
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auto formatted = boost::format(pattern)
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% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
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% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
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% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
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return boost::str(formatted);
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}
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void CMinorResDataBar::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
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{
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std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
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Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
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to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
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}
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Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
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to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
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}
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CMinorResDataBar::CMinorResDataBar()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos.x = 7;
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pos.y = 575;
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background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
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background->colorize(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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}
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CMinorResDataBar::~CMinorResDataBar() = default;
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void CArmyTooltip::init(const InfoAboutArmy &army)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
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std::vector<Point> slotsPos;
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slotsPos.push_back(Point(36, 73));
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slotsPos.push_back(Point(72, 73));
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slotsPos.push_back(Point(108, 73));
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slotsPos.push_back(Point(18, 122));
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slotsPos.push_back(Point(54, 122));
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slotsPos.push_back(Point(90, 122));
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slotsPos.push_back(Point(126, 122));
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for(auto & slot : army.army)
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{
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if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
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{
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logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
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continue;
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}
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icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
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std::string subtitle;
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if(army.army.isDetailed)
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{
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subtitle = TextOperations::formatMetric(slot.second.count, 4);
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}
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else
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{
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//if =0 - we have no information about stack size at all
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if(slot.second.count)
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{
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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{
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subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
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}
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else
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{
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subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
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}
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}
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}
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subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
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}
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}
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CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
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CIntObject(0, pos)
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{
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init(army);
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}
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CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
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CIntObject(0, pos)
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{
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init(InfoAboutArmy(army, true));
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}
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void CHeroTooltip::init(const InfoAboutHero & hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
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if(hero.details)
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{
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for(size_t i = 0; i < hero.details->primskills.size(); i++)
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labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
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std::to_string(hero.details->primskills[i])));
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labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
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morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
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luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
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}
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}
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CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
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CArmyTooltip(pos, hero)
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{
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init(hero);
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}
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CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
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CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
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{
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init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
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}
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CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
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{
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init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
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}
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void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
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title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
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if(hero.details)
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{
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for(size_t i = 0; i < hero.details->primskills.size(); i++)
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labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
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std::to_string(hero.details->primskills[i])));
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labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
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morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
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luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
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}
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}
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void CTownTooltip::init(const InfoAboutTown & town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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//order of icons in def: fort, citadel, castle, no fort
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size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
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fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
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assert(town.tType);
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size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
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if(town.details)
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{
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hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
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if(town.details->goldIncome)
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{
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income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
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std::to_string(town.details->goldIncome));
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}
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if(town.details->garrisonedHero) //garrisoned hero icon
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garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
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if(town.details->customRes)//silo is built
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{
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if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
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{
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res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
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res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
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}
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else
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{
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res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
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}
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}
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}
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}
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CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
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: CArmyTooltip(pos, town)
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{
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init(town);
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}
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CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
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: CArmyTooltip(pos, InfoAboutTown(town, true))
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{
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init(InfoAboutTown(town, true));
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}
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CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
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{
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init(town);
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
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}
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void CInteractableTownTooltip::init(const CGTownInstance * town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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const InfoAboutTown townInfo = InfoAboutTown(town, true);
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int townId = town->id;
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//order of icons in def: fort, citadel, castle, no fort
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size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
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fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
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fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
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{
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std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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for(auto & town : towns)
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{
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if(town->id == townId)
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std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
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}
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});
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fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
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{
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std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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for(auto & town : towns)
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{
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if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN))
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LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
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}
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});
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fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
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{
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std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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for(auto & town : towns)
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{
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if(town->builtBuildings.count(BuildingID::MARKETPLACE))
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{
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GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
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return;
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}
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}
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
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});
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assert(townInfo.tType);
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size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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|
|
build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
|
|
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
|
|
|
|
if(townInfo.details)
|
|
{
|
|
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
|
|
fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
|
|
{
|
|
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
|
for(auto & town : towns)
|
|
{
|
|
if(town->id == townId)
|
|
std::make_shared<CCastleBuildings>(town)->enterTownHall();
|
|
}
|
|
});
|
|
|
|
if(townInfo.details->goldIncome)
|
|
{
|
|
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
|
|
std::to_string(townInfo.details->goldIncome));
|
|
}
|
|
if(townInfo.details->garrisonedHero) //garrisoned hero icon
|
|
garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
|
|
|
|
if(townInfo.details->customRes)//silo is built
|
|
{
|
|
if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
|
|
{
|
|
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
|
|
res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
|
|
}
|
|
else
|
|
{
|
|
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
auto creatureID = creature->getCreature();
|
|
int32_t creatureIconIndex = CGI->creatures()->getById(creatureID)->getIconIndex();
|
|
|
|
creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureIconIndex);
|
|
creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
|
|
|
|
bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
|
|
std::string textContent = isHeroSelected
|
|
? creature->getPopupText(LOCPLINT->localState->getCurrentHero())
|
|
: creature->getPopupText(LOCPLINT->playerID);
|
|
|
|
//TODO: window is bigger than OH3
|
|
//TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
|
|
/*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
|
|
FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/
|
|
|
|
tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
|
|
}
|
|
|
|
void MoraleLuckBox::set(const AFactionMember * node)
|
|
{
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
|
const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
|
|
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
|
|
const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
|
|
const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};
|
|
const std::array hoverTextBase = {7, 4};
|
|
TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
|
|
|
|
component.value = 0;
|
|
|
|
if(node)
|
|
component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
|
|
|
|
int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
|
|
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
|
|
component.type = componentType[morale];
|
|
text = CGI->generaltexth->arraytxt[textId[morale]];
|
|
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
|
|
|
if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
|
|
|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
|
|
{
|
|
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
|
component.value = 0;
|
|
}
|
|
else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
|
|
{
|
|
auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
|
|
text += "\n" + noMorale->Description();
|
|
component.value = 0;
|
|
}
|
|
else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
|
|
{
|
|
auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
|
|
text += "\n" + noLuck->Description();
|
|
component.value = 0;
|
|
}
|
|
else
|
|
{
|
|
std::string addInfo = "";
|
|
for(auto & bonus : * modifierList)
|
|
{
|
|
if(bonus->val) {
|
|
const std::string& description = bonus->Description();
|
|
//arraytxt already contains \n
|
|
if (description.size() && description[0] != '\n')
|
|
addInfo += '\n';
|
|
addInfo += description;
|
|
}
|
|
}
|
|
text = addInfo.empty()
|
|
? text + CGI->generaltexth->arraytxt[noneTxtId]
|
|
: text + addInfo;
|
|
}
|
|
std::string imageName;
|
|
if (small)
|
|
imageName = morale ? "IMRL30": "ILCK30";
|
|
else
|
|
imageName = morale ? "IMRL42" : "ILCK42";
|
|
|
|
image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
|
|
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
|
|
}
|
|
|
|
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
|
|
: morale(Morale),
|
|
small(Small)
|
|
{
|
|
pos = r + pos.topLeft();
|
|
defActions = 255-DISPOSE;
|
|
}
|
|
|
|
CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
pos.x+=x;
|
|
pos.y+=y;
|
|
|
|
auto faction = cre->getFaction();
|
|
|
|
assert(CGI->townh->size() > faction);
|
|
|
|
if(Big)
|
|
bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
|
|
else
|
|
bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
|
|
anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
|
|
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
|
|
anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
|
|
|
|
amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
|
|
|
|
pos.w = bg->pos.w;
|
|
pos.h = bg->pos.h;
|
|
}
|
|
|
|
void CCreaturePic::show(Canvas & to)
|
|
{
|
|
// redraw everything in a proper order
|
|
bg->showAll(to);
|
|
anim->show(to);
|
|
amount->showAll(to);
|
|
}
|
|
|
|
void CCreaturePic::setAmount(int newAmount)
|
|
{
|
|
if(newAmount != 0)
|
|
amount->setText(std::to_string(newAmount));
|
|
else
|
|
amount->setText("");
|
|
}
|
|
|
|
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
|
|
color(color), colorLine(ColorRGBA()), drawLine(false)
|
|
{
|
|
pos = position + pos.topLeft();
|
|
}
|
|
|
|
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
|
|
color(color), colorLine(colorLine), drawLine(true)
|
|
{
|
|
pos = position + pos.topLeft();
|
|
}
|
|
|
|
void TransparentFilledRectangle::showAll(Canvas & to)
|
|
{
|
|
to.drawColorBlended(pos, color);
|
|
if(drawLine)
|
|
to.drawBorder(pos, colorLine);
|
|
}
|
|
|
|
SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
|
|
pos1(pos1), pos2(pos2), color(color)
|
|
{}
|
|
|
|
void SimpleLine::showAll(Canvas & to)
|
|
{
|
|
to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
|
|
}
|