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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/widgets/MiscWidgets.cpp
2023-11-10 15:58:19 +01:00

679 lines
21 KiB
C++

/*
* MiscWidgets.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MiscWidgets.h"
#include "CComponent.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../PlayerLocalState.h"
#include "../gui/WindowHandler.h"
#include "../eventsSDL/InputHandler.h"
#include "../windows/CTradeWindow.h"
#include "../widgets/TextControls.h"
#include "../widgets/CGarrisonInt.h"
#include "../windows/CCastleInterface.h"
#include "../windows/InfoWindows.h"
#include "../render/Canvas.h"
#include "../render/Graphics.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/gameState/InfoAboutArmy.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/TextOperations.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
void CHoverableArea::hover (bool on)
{
if (on)
GH.statusbar()->write(hoverText);
else
GH.statusbar()->clearIfMatching(hoverText);
}
CHoverableArea::CHoverableArea()
{
addUsedEvents(HOVER);
}
CHoverableArea::~CHoverableArea()
{
}
void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
{
if(!text.empty())
LOCPLINT->showInfoDialog(text);
}
void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
{
if (!text.empty())
CRClickPopup::createAndPush(text);
}
LRClickableAreaWText::LRClickableAreaWText()
{
init();
}
LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
{
init();
pos = Pos + pos.topLeft();
hoverText = HoverText;
text = ClickText;
}
LRClickableAreaWText::~LRClickableAreaWText()
{
}
void LRClickableAreaWText::init()
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
}
void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
{
std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
LOCPLINT->showInfoDialog(text, comp);
}
LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)
: LRClickableAreaWText(Pos)
{
component.type = BaseType;
}
std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
{
if(component.type != ComponentType::NONE)
return std::make_shared<CComponent>(component);
else
return std::shared_ptr<CComponent>();
}
void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
{
if(auto comp = createComponent())
{
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
return;
}
LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
: CIntObject(LCLICK | HOVER),
hero(hero),
clickFunctor(nullptr)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.x += x;
pos.w = 58;
pos.y += y;
pos.h = 64;
if(hero)
{
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
clickFunctor = [hero]() -> void
{
LOCPLINT->openHeroWindow(hero);
};
}
}
void CHeroArea::addClickCallback(ClickFunctor callback)
{
clickFunctor = callback;
}
void CHeroArea::clickPressed(const Point & cursorPosition)
{
if(clickFunctor)
clickFunctor();
}
void CHeroArea::hover(bool on)
{
if (on && hero)
GH.statusbar()->write(hero->getObjectName());
else
GH.statusbar()->clear();
}
void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
{
if(town)
LOCPLINT->openTownWindow(town);
}
LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
: LRClickableAreaWTextComp(Pos), town(Town)
{
}
void LRClickableArea::clickPressed(const Point & cursorPosition)
{
if(onClick)
{
onClick();
GH.input().hapticFeedback();
}
}
void LRClickableArea::showPopupWindow(const Point & cursorPosition)
{
if(onPopup)
onPopup();
}
LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
: CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
{
pos = Pos + pos.topLeft();
}
void CMinorResDataBar::show(Canvas & to)
{
}
std::string CMinorResDataBar::buildDateString()
{
std::string pattern = "%s: %d, %s: %d, %s: %d";
auto formatted = boost::format(pattern)
% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
return boost::str(formatted);
}
void CMinorResDataBar::showAll(Canvas & to)
{
CIntObject::showAll(to);
for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
{
std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
}
Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
}
CMinorResDataBar::CMinorResDataBar()
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.x = 7;
pos.y = 575;
background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
background->colorize(LOCPLINT->playerID);
pos.w = background->pos.w;
pos.h = background->pos.h;
}
CMinorResDataBar::~CMinorResDataBar() = default;
void CArmyTooltip::init(const InfoAboutArmy &army)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
std::vector<Point> slotsPos;
slotsPos.push_back(Point(36, 73));
slotsPos.push_back(Point(72, 73));
slotsPos.push_back(Point(108, 73));
slotsPos.push_back(Point(18, 122));
slotsPos.push_back(Point(54, 122));
slotsPos.push_back(Point(90, 122));
slotsPos.push_back(Point(126, 122));
for(auto & slot : army.army)
{
if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
{
logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
continue;
}
icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
std::string subtitle;
if(army.army.isDetailed)
{
subtitle = TextOperations::formatMetric(slot.second.count, 4);
}
else
{
//if =0 - we have no information about stack size at all
if(slot.second.count)
{
if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
{
subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
}
else
{
subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
}
}
}
subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
}
}
CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
CIntObject(0, pos)
{
init(army);
}
CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
CIntObject(0, pos)
{
init(InfoAboutArmy(army, true));
}
void CHeroTooltip::init(const InfoAboutHero & hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
if(hero.details)
{
for(size_t i = 0; i < hero.details->primskills.size(); i++)
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(hero.details->primskills[i])));
labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
}
}
CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
CArmyTooltip(pos, hero)
{
init(hero);
}
CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
}
void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
if(hero.details)
{
for(size_t i = 0; i < hero.details->primskills.size(); i++)
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(hero.details->primskills[i])));
labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
}
}
void CTownTooltip::init(const InfoAboutTown & town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
if(town.details)
{
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
if(town.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
if(town.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
}
else
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
}
}
}
}
CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
: CArmyTooltip(pos, town)
{
init(town);
}
CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
: CArmyTooltip(pos, InfoAboutTown(town, true))
{
init(InfoAboutTown(town, true));
}
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
{
init(town);
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
}
void CInteractableTownTooltip::init(const CGTownInstance * town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
const InfoAboutTown townInfo = InfoAboutTown(town, true);
int townId = town->id;
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->id == townId)
std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
}
});
fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN))
LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
}
});
fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
{
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
return;
}
}
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
});
assert(townInfo.tType);
size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
if(townInfo.details)
{
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->id == townId)
std::make_shared<CCastleBuildings>(town)->enterTownHall();
}
});
if(townInfo.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(townInfo.details->goldIncome));
}
if(townInfo.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
if(townInfo.details->customRes)//silo is built
{
if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
}
else
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
}
}
}
}
CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
auto creatureID = creature->getCreature();
int32_t creatureIconIndex = CGI->creatures()->getById(creatureID)->getIconIndex();
creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation(AnimationPath::builtin("TWCRPORT")), creatureIconIndex);
creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
std::string textContent = isHeroSelected
? creature->getPopupText(LOCPLINT->localState->getCurrentHero())
: creature->getPopupText(LOCPLINT->playerID);
//TODO: window is bigger than OH3
//TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
/*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/
tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
}
void MoraleLuckBox::set(const AFactionMember * node)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};
const std::array hoverTextBase = {7, 4};
TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
component.value = 0;
if(node)
component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
component.type = componentType[morale];
text = CGI->generaltexth->arraytxt[textId[morale]];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
{
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
component.value = 0;
}
else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
{
auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
text += "\n" + noMorale->Description();
component.value = 0;
}
else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
{
auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
text += "\n" + noLuck->Description();
component.value = 0;
}
else
{
std::string addInfo = "";
for(auto & bonus : * modifierList)
{
if(bonus->val) {
const std::string& description = bonus->Description();
//arraytxt already contains \n
if (description.size() && description[0] != '\n')
addInfo += '\n';
addInfo += description;
}
}
text = addInfo.empty()
? text + CGI->generaltexth->arraytxt[noneTxtId]
: text + addInfo;
}
std::string imageName;
if (small)
imageName = morale ? "IMRL30": "ILCK30";
else
imageName = morale ? "IMRL42" : "ILCK42";
image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
}
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
: morale(Morale),
small(Small)
{
pos = r + pos.topLeft();
defActions = 255-DISPOSE;
}
CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.x+=x;
pos.y+=y;
auto faction = cre->getFaction();
assert(CGI->townh->size() > faction);
if(Big)
bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
else
bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
pos.w = bg->pos.w;
pos.h = bg->pos.h;
}
void CCreaturePic::show(Canvas & to)
{
// redraw everything in a proper order
bg->showAll(to);
anim->show(to);
amount->showAll(to);
}
void CCreaturePic::setAmount(int newAmount)
{
if(newAmount != 0)
amount->setText(std::to_string(newAmount));
else
amount->setText("");
}
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color) :
color(color), colorLine(ColorRGBA()), drawLine(false)
{
pos = position + pos.topLeft();
}
TransparentFilledRectangle::TransparentFilledRectangle(Rect position, ColorRGBA color, ColorRGBA colorLine) :
color(color), colorLine(colorLine), drawLine(true)
{
pos = position + pos.topLeft();
}
void TransparentFilledRectangle::showAll(Canvas & to)
{
to.drawColorBlended(pos, color);
if(drawLine)
to.drawBorder(pos, colorLine);
}
SimpleLine::SimpleLine(Point pos1, Point pos2, ColorRGBA color) :
pos1(pos1), pos2(pos2), color(color)
{}
void SimpleLine::showAll(Canvas & to)
{
to.drawLine(pos1 + pos.topLeft(), pos2 + pos.topLeft(), color, color);
}