1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/gameState
Ivan Savenko d71b0b6952
Merge pull request #3179 from vcmi/fix-3173
#3173 - fix trap crash on random hero
2023-11-16 17:27:13 +02:00
..
CGameState.cpp Merge pull request #3179 from vcmi/fix-3173 2023-11-16 17:27:13 +02:00
CGameState.h Moved stateful artifact randomization logic to gamestate from handler 2023-11-08 21:27:05 +02:00
CGameStateCampaign.cpp Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
CGameStateCampaign.h Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
EVictoryLossCheckResult.h Fix 2023-09-09 14:27:51 +02:00
InfoAboutArmy.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
InfoAboutArmy.h Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
QuestInfo.h Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
SThievesGuildInfo.h Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
TavernHeroesPool.cpp Only apply normal mana regen for retreated heroes in taverns (h3 logic) 2023-11-12 19:30:33 +02:00
TavernHeroesPool.h Remove bitmasks of PlayerColor's. Add encode/decode methods 2023-09-04 18:56:16 +03:00
TavernSlot.h Update tavern on end of 7th turn of player in question 2023-08-24 23:34:33 +03:00