1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/CGameInterface.cpp
Michał W. Urbańczyk b1c0d10ece
2009-03-06 22:11:17 +00:00

40 lines
1.0 KiB
C++

#include "stdafx.h"
#include "CGameInterface.h"
#ifdef _WIN32
#include <windows.h> //for .dll libs
#else
#include <dlfcn.h>
#endif
CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
{
char temp[50];
dllname = "AI/"+dllname;
CGlobalAI * ret=NULL;
CGlobalAI*(*getAI)();
void(*getName)(char*);
#ifdef _WIN32
HINSTANCE dll = LoadLibraryA(dllname.c_str());
if (!dll)
{
tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
throw new std::string("Cannot open AI library");
}
//int len = dllname.size()+1;
getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
#else
void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
getName = (void(*)(char*))dlsym(dll,"GetAiName");
getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
; //TODO: handle AI library on Linux
#endif
getName(temp);
tlog0 << "Loaded .dll with AI named " << temp << std::endl;
ret = getAI();
return ret;
}