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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "CGameInterface.h"
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#ifdef _WIN32
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#include <windows.h> //for .dll libs
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#else
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#include <dlfcn.h>
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#endif
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CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
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{
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char temp[50];
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dllname = "AI/"+dllname;
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CGlobalAI * ret=NULL;
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CGlobalAI*(*getAI)();
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void(*getName)(char*);
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#ifdef _WIN32
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HINSTANCE dll = LoadLibraryA(dllname.c_str());
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if (!dll)
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{
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tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
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throw new std::string("Cannot open AI library");
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}
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//int len = dllname.size()+1;
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getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
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getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
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#else
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void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
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getName = (void(*)(char*))dlsym(dll,"GetAiName");
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getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
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; //TODO: handle AI library on Linux
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#endif
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getName(temp);
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tlog0 << "Loaded .dll with AI named " << temp << std::endl;
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ret = getAI();
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return ret;
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}
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