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vcmi/AI/Nullkiller/Goals/SaveResources.cpp
Andrii Danylchenko eeea01d778 NKAI: namespace
2022-10-04 08:40:14 +03:00

45 lines
971 B
C++

/*
* SaveResources.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SaveResources.h"
#include "../AIGateway.h"
#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
namespace NKAI
{
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<AIGateway> ai;
using namespace Goals;
bool SaveResources::operator==(const SaveResources & other) const
{
return true;
}
void SaveResources::accept(AIGateway * ai)
{
ai->nullkiller->lockResources(resources);
logAi->debug("Locked %s resources", resources.toString());
throw goalFulfilledException(sptr(*this));
}
std::string SaveResources::toString() const
{
return "SaveResources " + resources.toString();
}
}