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vcmi/client/CreatureCostBox.h
Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers ()
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00

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/*
* CreatureCostBox.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/ResourceSet.h"
#include "gui/CIntObject.h"
class CLabel;
class CAnimImage;
class CreatureCostBox : public CIntObject
{
public:
void set(TResources res);
CreatureCostBox(Rect position, std::string titleText);
void createItems(TResources res);
private:
using LabelPtr = std::shared_ptr<CLabel>;
using ImagePtr = std::shared_ptr<CAnimImage>;
LabelPtr title;
std::map<int, std::pair<LabelPtr, ImagePtr>> resources;
};