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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
74 lines
1.4 KiB
C++
74 lines
1.4 KiB
C++
/*
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* JsonTreeSerializer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "JsonSerializeFormat.h"
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template <typename T>
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class JsonTreeSerializer : public JsonSerializeFormat
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{
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public:
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const JsonNode & getCurrent() override
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{
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return * currentObject;
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}
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protected:
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T currentObject;
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std::vector<T> treeRoute;
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JsonTreeSerializer(const IInstanceResolver * instanceResolver_, T root, const bool saving_, const bool updating_)
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: JsonSerializeFormat(instanceResolver_, saving_, updating_),
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currentObject(root),
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treeRoute()
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{
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}
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void pop() override
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{
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assert(!treeRoute.empty());
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currentObject = treeRoute.back();
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treeRoute.pop_back();
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}
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void pushStruct(const std::string & fieldName) override
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{
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pushObject(fieldName);
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}
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void pushArray(const std::string & fieldName) override
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{
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pushObject(fieldName);
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}
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void pushArrayElement(const size_t index) override
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{
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pushObject(&(currentObject->Vector().at(index)));
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}
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void pushField(const std::string & fieldName) override
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{
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pushObject(fieldName);
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}
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private:
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void pushObject(const std::string & fieldName)
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{
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pushObject(&(currentObject->operator[](fieldName)));
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}
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void pushObject(T newCurrentObject)
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{
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treeRoute.push_back(currentObject);
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currentObject = newCurrentObject;
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}
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};
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