mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
268 lines
6.3 KiB
C++
268 lines
6.3 KiB
C++
/*
|
|
* mainwindow_moc.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "mainwindow_moc.h"
|
|
#include "ui_mainwindow_moc.h"
|
|
|
|
#include <QDir>
|
|
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/VCMIDirs.h"
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/logging/CBasicLogConfigurator.h"
|
|
#include "../lib/texts/Languages.h"
|
|
|
|
#include "updatedialog_moc.h"
|
|
#include "main.h"
|
|
#include "helper.h"
|
|
|
|
void MainWindow::load()
|
|
{
|
|
// Set current working dir to executable folder.
|
|
// This is important on Mac for relative paths to work inside DMG.
|
|
QDir::setCurrent(QApplication::applicationDirPath());
|
|
|
|
#ifndef VCMI_MOBILE
|
|
console = new CConsoleHandler();
|
|
#endif
|
|
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
|
|
logConfig.configureDefault();
|
|
|
|
CResourceHandler::initialize();
|
|
CResourceHandler::load("config/filesystem.json");
|
|
|
|
Helper::loadSettings();
|
|
}
|
|
|
|
void MainWindow::computeSidePanelSizes()
|
|
{
|
|
QVector<QToolButton*> widgets = {
|
|
ui->modslistButton,
|
|
ui->settingsButton,
|
|
ui->aboutButton,
|
|
ui->startEditorButton,
|
|
ui->startGameButton
|
|
};
|
|
|
|
for(auto & widget : widgets)
|
|
{
|
|
QFontMetrics metrics(widget->font());
|
|
QSize iconSize = widget->iconSize();
|
|
|
|
// this is minimal space that is needed for our button to avoid text clipping
|
|
int buttonHeight = iconSize.height() + metrics.height() + 4;
|
|
|
|
widget->setMinimumHeight(buttonHeight);
|
|
widget->setMaximumHeight(buttonHeight * 1.2);
|
|
}
|
|
}
|
|
|
|
MainWindow::MainWindow(QWidget * parent)
|
|
: QMainWindow(parent), ui(new Ui::MainWindow)
|
|
{
|
|
load(); // load FS before UI
|
|
|
|
bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
|
|
|
|
if (!setupCompleted)
|
|
detectPreferredLanguage();
|
|
|
|
updateTranslation(); // load translation
|
|
|
|
ui->setupUi(this);
|
|
|
|
setWindowIcon(QIcon{":/icons/menu-game.png"});
|
|
ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
|
|
ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
|
|
ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
|
|
ui->startEditorButton->setIcon(QIcon{":/icons/menu-editor.png"});
|
|
ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
|
|
|
|
#ifndef VCMI_MOBILE
|
|
//load window settings
|
|
QSettings s(Ui::teamName, Ui::appName);
|
|
|
|
auto size = s.value("MainWindow/Size").toSize();
|
|
if(size.isValid())
|
|
{
|
|
resize(size);
|
|
}
|
|
auto position = s.value("MainWindow/Position").toPoint();
|
|
if(!position.isNull())
|
|
{
|
|
move(position);
|
|
}
|
|
#endif
|
|
|
|
#ifndef ENABLE_EDITOR
|
|
ui->startEditorButton->hide();
|
|
#endif
|
|
|
|
computeSidePanelSizes();
|
|
|
|
bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
|
|
|
|
if (h3DataFound && setupCompleted)
|
|
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
|
|
else
|
|
enterSetup();
|
|
|
|
ui->settingsView->setDisplayList();
|
|
|
|
if(settings["launcher"]["updateOnStartup"].Bool())
|
|
UpdateDialog::showUpdateDialog(false);
|
|
}
|
|
|
|
void MainWindow::detectPreferredLanguage()
|
|
{
|
|
auto preferredLanguages = QLocale::system().uiLanguages();
|
|
|
|
std::string selectedLanguage;
|
|
|
|
for (auto const & userLang : preferredLanguages)
|
|
{
|
|
logGlobal->info("Preferred language: %s", userLang.toStdString());
|
|
|
|
for (auto const & vcmiLang : Languages::getLanguageList())
|
|
if (vcmiLang.tagIETF == userLang.toStdString())
|
|
selectedLanguage = vcmiLang.identifier;
|
|
|
|
if (!selectedLanguage.empty())
|
|
{
|
|
logGlobal->info("Selected language: %s", selectedLanguage);
|
|
Settings node = settings.write["general"]["language"];
|
|
node->String() = selectedLanguage;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::enterSetup()
|
|
{
|
|
ui->startGameButton->setEnabled(false);
|
|
ui->startEditorButton->setEnabled(false);
|
|
ui->settingsButton->setEnabled(false);
|
|
ui->aboutButton->setEnabled(false);
|
|
ui->modslistButton->setEnabled(false);
|
|
ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
|
|
}
|
|
|
|
void MainWindow::exitSetup()
|
|
{
|
|
Settings writer = settings.write["launcher"]["setupCompleted"];
|
|
writer->Bool() = true;
|
|
|
|
ui->startGameButton->setEnabled(true);
|
|
ui->startEditorButton->setEnabled(true);
|
|
ui->settingsButton->setEnabled(true);
|
|
ui->aboutButton->setEnabled(true);
|
|
ui->modslistButton->setEnabled(true);
|
|
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
|
|
}
|
|
|
|
void MainWindow::switchToModsTab()
|
|
{
|
|
ui->startGameButton->setEnabled(true);
|
|
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
|
|
}
|
|
|
|
void MainWindow::changeEvent(QEvent * event)
|
|
{
|
|
if(event->type() == QEvent::LanguageChange)
|
|
{
|
|
ui->retranslateUi(this);
|
|
}
|
|
QMainWindow::changeEvent(event);
|
|
}
|
|
|
|
MainWindow::~MainWindow()
|
|
{
|
|
#ifndef VCMI_MOBILE
|
|
//save window settings
|
|
QSettings s(Ui::teamName, Ui::appName);
|
|
s.setValue("MainWindow/Size", size());
|
|
s.setValue("MainWindow/Position", pos());
|
|
#endif
|
|
|
|
delete ui;
|
|
}
|
|
|
|
void MainWindow::on_startGameButton_clicked()
|
|
{
|
|
hide();
|
|
startGame({});
|
|
}
|
|
|
|
void MainWindow::on_startEditorButton_clicked()
|
|
{
|
|
hide();
|
|
startEditor({});
|
|
}
|
|
|
|
const CModList & MainWindow::getModList() const
|
|
{
|
|
return ui->modlistView->getModList();
|
|
}
|
|
|
|
CModListView * MainWindow::getModView()
|
|
{
|
|
return ui->modlistView;
|
|
}
|
|
|
|
void MainWindow::on_modslistButton_clicked()
|
|
{
|
|
switchToModsTab();
|
|
}
|
|
|
|
void MainWindow::on_settingsButton_clicked()
|
|
{
|
|
ui->startGameButton->setEnabled(true);
|
|
ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
|
|
}
|
|
|
|
void MainWindow::on_aboutButton_clicked()
|
|
{
|
|
ui->startGameButton->setEnabled(true);
|
|
ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
|
|
}
|
|
|
|
void MainWindow::updateTranslation()
|
|
{
|
|
#ifdef ENABLE_QT_TRANSLATIONS
|
|
const std::string translationFile = settings["general"]["language"].String()+ ".qm";
|
|
QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
|
|
|
|
logGlobal->info("Loading translation %s", translationFile);
|
|
|
|
if(!QFile::exists(translationFileResourcePath))
|
|
{
|
|
logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
|
|
return;
|
|
}
|
|
|
|
if (!translator.load(translationFileResourcePath))
|
|
{
|
|
logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
|
|
return;
|
|
}
|
|
|
|
if(translationFile == "english.qm")
|
|
{
|
|
// translator doesn't need to be installed for English
|
|
return;
|
|
}
|
|
|
|
if (!qApp->installTranslator(&translator))
|
|
{
|
|
logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
|
|
}
|
|
#endif
|
|
}
|