mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
216 lines
5.3 KiB
C++
216 lines
5.3 KiB
C++
/*
|
|
* ExecuteHeroChain.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "ExecuteHeroChain.h"
|
|
#include "../AIGateway.h"
|
|
#include "../Engine/Nullkiller.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
using namespace Goals;
|
|
|
|
ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)
|
|
:ElementarGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path), closestWayRatio(1)
|
|
{
|
|
hero = path.targetHero;
|
|
tile = path.targetTile();
|
|
|
|
if(obj)
|
|
{
|
|
objid = obj->id.getNum();
|
|
targetName = obj->getObjectName() + tile.toString();
|
|
}
|
|
else
|
|
{
|
|
targetName = "tile" + tile.toString();
|
|
}
|
|
}
|
|
|
|
bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const
|
|
{
|
|
return tile == other.tile
|
|
&& chainPath.targetHero == other.chainPath.targetHero
|
|
&& chainPath.nodes.size() == other.chainPath.nodes.size()
|
|
&& chainPath.chainMask == other.chainPath.chainMask;
|
|
}
|
|
|
|
void ExecuteHeroChain::accept(AIGateway * ai)
|
|
{
|
|
logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString());
|
|
|
|
ai->nullkiller->setActive(chainPath.targetHero, tile);
|
|
ai->nullkiller->setTargetObject(objid);
|
|
|
|
auto targetObject = ai->myCb->getObj(static_cast<ObjectInstanceID>(objid), false);
|
|
|
|
if(chainPath.turn() == 0 && targetObject && targetObject->ID == Obj::TOWN)
|
|
{
|
|
auto relations = ai->myCb->getPlayerRelations(ai->playerID, targetObject->getOwner());
|
|
|
|
if(relations == PlayerRelations::ENEMIES)
|
|
{
|
|
ai->nullkiller->armyFormation->rearrangeArmyForSiege(
|
|
dynamic_cast<const CGTownInstance *>(targetObject),
|
|
chainPath.targetHero);
|
|
}
|
|
}
|
|
|
|
std::set<int> blockedIndexes;
|
|
|
|
for(int i = chainPath.nodes.size() - 1; i >= 0; i--)
|
|
{
|
|
auto & node = chainPath.nodes[i];
|
|
|
|
const CGHeroInstance * hero = node.targetHero;
|
|
HeroPtr heroPtr = hero;
|
|
|
|
if(node.parentIndex >= i)
|
|
{
|
|
logAi->error("Invalid parentIndex while executing node " + node.coord.toString());
|
|
}
|
|
|
|
if(vstd::contains(blockedIndexes, i))
|
|
{
|
|
blockedIndexes.insert(node.parentIndex);
|
|
ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
|
|
|
|
continue;
|
|
}
|
|
|
|
logAi->debug("Executing chain node %d. Moving hero %s to %s", i, hero->getNameTranslated(), node.coord.toString());
|
|
|
|
try
|
|
{
|
|
if(hero->movementPointsRemaining() > 0)
|
|
{
|
|
ai->nullkiller->setActive(hero, node.coord);
|
|
|
|
if(node.specialAction)
|
|
{
|
|
if(node.actionIsBlocked)
|
|
{
|
|
throw cannotFulfillGoalException("Path is nondeterministic.");
|
|
}
|
|
|
|
node.specialAction->execute(hero);
|
|
|
|
if(!heroPtr.validAndSet())
|
|
{
|
|
logAi->error("Hero %s was lost trying to execute special action. Exit hero chain.", heroPtr.name);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(node.turns == 0 && node.coord != hero->visitablePos())
|
|
{
|
|
auto targetNode = cb->getPathsInfo(hero)->getPathInfo(node.coord);
|
|
|
|
if(targetNode->accessible == EPathAccessibility::NOT_SET
|
|
|| targetNode->accessible == EPathAccessibility::BLOCKED
|
|
|| targetNode->accessible == EPathAccessibility::FLYABLE
|
|
|| targetNode->turns != 0)
|
|
{
|
|
logAi->error(
|
|
"Unable to complete chain. Expected hero %s to arrive to %s in 0 turns but he cannot do this",
|
|
hero->getNameTranslated(),
|
|
node.coord.toString());
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(hero->movementPointsRemaining())
|
|
{
|
|
try
|
|
{
|
|
if(moveHeroToTile(hero, node.coord))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
catch(const cannotFulfillGoalException &)
|
|
{
|
|
if(!heroPtr.validAndSet())
|
|
{
|
|
logAi->error("Hero %s was lost. Exit hero chain.", heroPtr.name);
|
|
|
|
return;
|
|
}
|
|
|
|
if(hero->movementPointsRemaining() > 0)
|
|
{
|
|
CGPath path;
|
|
bool isOk = cb->getPathsInfo(hero)->getPath(path, node.coord);
|
|
|
|
if(isOk && path.nodes.back().turns > 0)
|
|
{
|
|
logAi->warn("Hero %s has %d mp which is not enough to continue his way towards %s.", hero->getNameTranslated(), hero->movementPointsRemaining(), node.coord.toString());
|
|
|
|
ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
|
|
return;
|
|
}
|
|
}
|
|
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(node.coord == hero->visitablePos())
|
|
continue;
|
|
|
|
if(node.turns == 0)
|
|
{
|
|
logAi->error(
|
|
"Unable to complete chain. Expected hero %s to arive to %s but he is at %s",
|
|
hero->getNameTranslated(),
|
|
node.coord.toString(),
|
|
hero->visitablePos().toString());
|
|
|
|
return;
|
|
}
|
|
|
|
// no exception means we were not able to reach the tile
|
|
ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
|
|
blockedIndexes.insert(node.parentIndex);
|
|
}
|
|
catch(const goalFulfilledException &)
|
|
{
|
|
if(!heroPtr.validAndSet())
|
|
{
|
|
logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name, node.coord.toString());
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string ExecuteHeroChain::toString() const
|
|
{
|
|
return "ExecuteHeroChain " + targetName + " by " + chainPath.targetHero->getNameTranslated();
|
|
}
|
|
|
|
bool ExecuteHeroChain::moveHeroToTile(const CGHeroInstance * hero, const int3 & tile)
|
|
{
|
|
if(tile == hero->visitablePos() && cb->getVisitableObjs(hero->visitablePos()).size() < 2)
|
|
{
|
|
logAi->warn("Why do I want to move hero %s to tile %s? Already standing on that tile! ", hero->getNameTranslated(), tile.toString());
|
|
|
|
return true;
|
|
}
|
|
|
|
return ai->moveHeroToTile(tile, hero);
|
|
}
|
|
|
|
}
|