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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* ArmyUpgrade.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Goals/CGoal.h"
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#include "../Pathfinding/AINodeStorage.h"
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#include "../Analyzers/ArmyManager.h"
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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namespace NKAI
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{
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namespace Goals
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{
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class DLL_EXPORT DefendTown : public CGoal<DefendTown>
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{
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private:
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uint64_t defenceArmyStrength;
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HitMapInfo treat;
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uint8_t turn;
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bool counterattack;
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public:
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DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack = false);
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DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
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virtual bool operator==(const DefendTown & other) const override;
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virtual std::string toString() const override;
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const HitMapInfo & getTreat() const { return treat; }
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uint64_t getDefenceStrength() const { return defenceArmyStrength; }
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uint8_t getTurn() const { return turn; }
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bool isCounterAttack() { return counterattack; }
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};
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}
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}
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