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vcmi/AI/VCAI/Goals/ClearWayTo.cpp

81 lines
1.9 KiB
C++

/*
* ClearWayTo.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ClearWayTo.h"
#include "Explore.h"
#include "RecruitHero.h"
#include "../VCAI.h"
#include "../AIUtility.h"
#include "../FuzzyHelper.h"
#include "../AIhelper.h"
using namespace Goals;
bool ClearWayTo::operator==(const ClearWayTo & other) const
{
return other.hero.h == hero.h && other.tile == tile;
}
TSubgoal ClearWayTo::whatToDoToAchieve()
{
assert(cb->isInTheMap(tile)); //set tile
if(!cb->isVisible(tile))
{
logAi->error("Clear way should be used with visible tiles!");
return sptr(Explore());
}
return (fh->chooseSolution(getAllPossibleSubgoals()));
}
bool ClearWayTo::fulfillsMe(TSubgoal goal)
{
if (goal->goalType == VISIT_TILE)
{
if (!hero || hero == goal->hero)
return tile == goal->tile;
}
return false;
}
TGoalVec ClearWayTo::getAllPossibleSubgoals()
{
TGoalVec ret;
std::vector<const CGHeroInstance *> heroes;
if(hero)
heroes.push_back(hero.h);
else
heroes = cb->getHeroesInfo();
for(auto h : heroes)
{
//TODO: handle clearing way to allied heroes that are blocked
//if ((hero && hero->visitablePos() == tile && hero == *h) || //we can't free the way ourselves
// h->visitablePos() == tile) //we are already on that tile! what does it mean?
// continue;
//if our hero is trapped, make sure we request clearing the way from OUR perspective
vstd::concatenate(ret, ai->ah->howToVisitTile(h, tile));
}
if(ret.empty() && ai->canRecruitAnyHero())
ret.push_back(sptr(RecruitHero()));
if(ret.empty())
{
logAi->warn("There is no known way to clear the way to tile %s", tile.toString());
throw goalFulfilledException(sptr(ClearWayTo(tile))); //make sure asigned hero gets unlocked
}
return ret;
}