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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/*
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* VisitHero.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VisitHero.h"
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#include "Explore.h"
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#include "Invalid.h"
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#include "../VCAI.h"
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#include "../AIUtility.h"
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#include "../AIhelper.h"
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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using namespace Goals;
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bool VisitHero::operator==(const VisitHero & other) const
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{
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return other.hero.h == hero.h && other.objid == objid;
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}
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std::string VisitHero::completeMessage() const
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{
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return "hero " + hero.get()->getNameTranslated() + " visited hero " + std::to_string(objid);
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}
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TSubgoal VisitHero::whatToDoToAchieve()
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{
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const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(objid));
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if(!obj)
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return sptr(Explore());
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int3 pos = obj->visitablePos();
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if(hero && ai->isAccessibleForHero(pos, hero, true) && isSafeToVisit(hero, pos)) //enemy heroes can get reinforcements
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{
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if(hero->visitablePos() == pos)
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logAi->error("Hero %s tries to visit himself.", hero.name);
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else
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{
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//can't use VISIT_TILE here as tile appears blocked by target hero
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//FIXME: elementar goal should not be abstract
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return sptr(VisitHero(objid).sethero(hero).settile(pos).setisElementar(true));
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}
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}
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return sptr(Invalid());
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}
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bool VisitHero::fulfillsMe(TSubgoal goal)
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{
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//TODO: VisitObj shoudl not be used for heroes, but...
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if(goal->goalType == VISIT_TILE)
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{
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auto obj = cb->getObj(ObjectInstanceID(objid));
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if (!obj)
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{
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logAi->error("Hero %s: VisitHero::fulfillsMe at %s: object %d not found", hero.name, goal->tile.toString(), objid);
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return false;
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}
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return obj->visitablePos() == goal->tile;
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}
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return false;
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}
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