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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* Interface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../spells/ExternalCaster.h"
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#include "Configuration.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class IObjectInterface;
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namespace Rewardable
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{
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class DLL_LINKAGE Interface
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{
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private:
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/// caster to cast adveture spells, no serialize
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mutable spells::ExternalCaster caster;
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protected:
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/// function that must be called if hero got level-up during grantReward call
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void grantRewardAfterLevelup(const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
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/// grants reward to hero
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void grantRewardBeforeLevelup(const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
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virtual void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
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void selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
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void grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32>& rewardIndices, bool markAsVisit) const;
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std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
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void doHeroVisit(const CGHeroInstance *h) const;
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virtual const IObjectInterface * getObject() const = 0;
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virtual bool wasVisitedBefore(const CGHeroInstance * hero) const = 0;
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virtual bool wasVisited(PlayerColor player) const = 0;
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virtual void markAsVisited(const CGHeroInstance * hero) const = 0;
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virtual void markAsScouted(const CGHeroInstance * hero) const = 0;
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virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero) const = 0;
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void onBlockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const;
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public:
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/// filters list of visit info and returns rewards that can be granted to current hero
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std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
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Rewardable::Configuration configuration;
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler &h)
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{
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h & configuration;
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}
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};
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}
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VCMI_LIB_NAMESPACE_END
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