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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
88 lines
1.5 KiB
C++
88 lines
1.5 KiB
C++
/*
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* BattleFake.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vstd/RNG.h>
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#include "mock_BonusBearer.h"
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#include "mock_battle_IBattleState.h"
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#include "mock_battle_Unit.h"
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#include "mock_scripting_Pool.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/battle/CBattleInfoCallback.h"
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namespace test
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{
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namespace battle
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{
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using namespace ::testing;
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using ::battle::Unit;
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using ::battle::Units;
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using ::battle::UnitFilter;
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class UnitFake : public UnitMock
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{
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public:
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void addNewBonus(const std::shared_ptr<Bonus> & b);
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void makeAlive();
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void makeDead();
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void redirectBonusesToFake();
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void expectAnyBonusSystemCall();
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private:
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BonusBearerMock bonusFake;
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};
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class UnitsFake
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{
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public:
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std::vector<std::shared_ptr<UnitFake>> allUnits;
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UnitFake & add(ui8 side);
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battle::Units getUnitsIf(battle::UnitFilter predicate) const;
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void setDefaultBonusExpectations();
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};
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class BattleFake : public CBattleInfoCallback, public BattleStateMock
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{
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std::shared_ptr<scripting::PoolMock> pool;
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public:
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BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
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virtual ~BattleFake();
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void setUp();
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void setupEmptyBattlefield();
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scripting::Pool * getContextPool() const override;
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template <typename T>
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void accept(T * pack)
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{
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pack->applyBattle(this);
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}
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protected:
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private:
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};
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}
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}
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