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ca1dbfe949
Alt+F4 quits the game
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "CGameInterface.h"
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#include "CAdvmapInterface.h"
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#include "CMessage.h"
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#include "mapHandler.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CCursorHandler.h"
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#include "CCallback.h"
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#include "SDL_Extensions.h"
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#include "hch/CLodHandler.h"
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#include "CPathfinder.h"
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#include <sstream>
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#include "hch/CHeroHandler.h"
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#include "SDL_framerate.h"
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#include "AI/EmptyAI/CEmptyAI.h"
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#ifdef _WIN32
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#include <windows.h> //for .dll libs
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#else
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#include <dlfcn.h>
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#endif
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using namespace CSDL_Ext;
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CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
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{
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dllname = "AI/"+dllname;
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CGlobalAI * ret=NULL;
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CGlobalAI*(*getAI)();
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void(*getName)(char*);
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#ifdef _WIN32
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HINSTANCE dll = LoadLibraryA(dllname.c_str());
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if (!dll)
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{
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tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
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#ifdef _MSC_VER
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throw new std::exception("Cannot open AI library");
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#endif
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throw new std::exception();
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}
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//int len = dllname.size()+1;
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getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
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getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
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#else
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; //TODO: handle AI library on Linux
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#endif
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char * temp = new char[50];
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#if _WIN32
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getName(temp);
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#endif
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tlog0 << "Loaded .dll with AI named " << temp << std::endl;
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delete temp;
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#if _WIN32
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ret = getAI();
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ret->init(cb);
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#else
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//ret = new CEmptyAI();
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#endif
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return ret;
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}
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//CGlobalAI::CGlobalAI()
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//{
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//}
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