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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-12 10:03:53 +02:00
vcmi/client/adventureMap/MapAudioPlayer.h
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

78 lines
2.7 KiB
C++

/*
* MapAudioPlayer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../mapView/IMapRendererObserver.h"
#include "../../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class ObjectInstanceID;
class CArmedInstance;
class PlayerColor;
VCMI_LIB_NAMESPACE_END
class MapAudioPlayer : public IMapObjectObserver
{
using MapObjectsList = std::vector<ObjectInstanceID>;
boost::multi_array<MapObjectsList, 3> objects;
const CArmedInstance * currentSelection = nullptr;
bool playerMakingTurn = false;
bool enemyMakingTurn = false;
bool audioPlaying = true;
void addObject(const CGObjectInstance * obj);
void removeObject(const CGObjectInstance * obj);
std::vector<AudioPath> getAmbientSounds(const int3 & tile);
void updateAmbientSounds();
void updateMusic();
void update();
protected:
// IMapObjectObserver impl
bool hasOngoingAnimations() override;
void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator) override;
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
public:
MapAudioPlayer();
~MapAudioPlayer() override;
/// Called whenever current adventure map selection changes
void onSelectionChanged(const CArmedInstance * newSelection);
/// Called when local player starts his turn
void onPlayerTurnStarted();
/// Called when AI or non-local player start his turn
void onEnemyTurnStarted();
/// Called when local player ends his turn
void onPlayerTurnEnded();
/// Called when map audio should be paused, e.g. on combat or town scren access
void onAudioPaused();
/// Called when map audio should be resume, opposite to onPaused
void onAudioResumed();
};