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vcmi/client/mapView/MapRendererContext.cpp

528 lines
13 KiB
C++

/*
* MapRendererContextState.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapRendererContext.h"
#include "MapRendererContextState.h"
#include "mapHandler.h"
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../../lib/Point.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/pathfinder/CGPathNode.h"
MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
: viewState(viewState)
{
}
uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
{
const CGObjectInstance * obj = getObject(objectID);
if(obj->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
return hero->moveDir;
}
if(obj->ID == Obj::BOAT)
{
const auto * boat = dynamic_cast<const CGBoat *>(obj);
if(boat->hero)
return boat->hero->moveDir;
return boat->direction;
}
return 0;
}
int3 MapRendererBaseContext::getMapSize() const
{
return LOCPLINT->cb->getMapSize();
}
bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
{
return LOCPLINT->cb->isInTheMap(coordinates);
}
bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
{
if(settingsSessionSpectate)
return LOCPLINT->cb->isInTheMap(coordinates);
else
return LOCPLINT->cb->isVisible(coordinates);
}
bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
{
if(obj->ID == Obj::HERO)
{
assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
if(LOCPLINT->localState->getCurrentHero() != nullptr)
{
if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
return true;
}
}
return false;
}
bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
{
return false;
}
const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
{
return CGI->mh->getMap()->getTile(coordinates);
}
const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
{
assert(isInMap(coordinates));
return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
}
const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
{
return CGI->mh->getMap()->objects.at(objectID.getNum());
}
const CGPath * MapRendererBaseContext::currentPath() const
{
return nullptr;
}
size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
{
static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
return idleGroups[getObjectRotation(objectID)];
}
Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
{
const CGObjectInstance * object = getObject(objectID);
int3 offsetTiles(object->getPosition() - coordinates);
return Point(offsetTiles) * Point(32, 32);
}
double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
{
const CGObjectInstance * object = getObject(objectID);
if(object->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
if(hero->inTownGarrison)
return 0;
if(hero->boat)
return 0;
}
return 1;
}
size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
return 0;
}
size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
{
return 0;
}
size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
{
return std::numeric_limits<size_t>::max();
}
double MapRendererBaseContext::viewTransitionProgress() const
{
return 0;
}
bool MapRendererBaseContext::filterGrayscale() const
{
return false;
}
bool MapRendererBaseContext::showRoads() const
{
return true;
}
bool MapRendererBaseContext::showRivers() const
{
return true;
}
bool MapRendererBaseContext::showBorder() const
{
return false;
}
bool MapRendererBaseContext::showOverlay() const
{
return false;
}
bool MapRendererBaseContext::showGrid() const
{
return false;
}
bool MapRendererBaseContext::showVisitable() const
{
return false;
}
bool MapRendererBaseContext::showBlocked() const
{
return false;
}
bool MapRendererBaseContext::showSpellRange(const int3 & position) const
{
return false;
}
MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
: MapRendererBaseContext(viewState)
{
}
const CGPath * MapRendererAdventureContext::currentPath() const
{
const auto * hero = LOCPLINT->localState->getCurrentHero();
if(!hero)
return nullptr;
if(!LOCPLINT->localState->hasPath(hero))
return nullptr;
return &LOCPLINT->localState->getPath(hero);
}
size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
assert(groupSize > 0);
if(!settingsAdventureObjectAnimation)
return 0;
if(groupSize == 0)
return 0;
// usign objectID for frameCounter to add pseudo-random element per-object.
// Without it, animation of multiple visible objects of the same type will always be in sync
size_t baseFrameTime = 180;
size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
{
if(!settingsAdventureTerrainAnimation)
return 0;
size_t baseFrameTime = 180;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
bool MapRendererAdventureContext::showBorder() const
{
return true;
}
bool MapRendererAdventureContext::showGrid() const
{
return settingShowGrid;
}
bool MapRendererAdventureContext::showVisitable() const
{
return settingShowVisitable;
}
bool MapRendererAdventureContext::showBlocked() const
{
return settingShowBlocked;
}
bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
{
if (!settingSpellRange)
return false;
auto hero = LOCPLINT->localState->getCurrentHero();
if (!hero)
return false;
return !isInScreenRange(hero->getSightCenter(), position);
}
MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
: MapRendererAdventureContext(viewState)
{
}
double MapRendererAdventureTransitionContext::viewTransitionProgress() const
{
return progress;
}
MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
: MapRendererAdventureContext(viewState)
{
}
bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
{
if(!isInMap(coordinates))
return false;
auto objects = getObjects(coordinates);
if(vstd::contains(objects, target))
return true;
return false;
}
double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
{
if(objectID == target)
return progress;
return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
}
MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
: MapRendererAdventureContext(viewState)
{
}
size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
{
if(target == objectID)
{
static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
return moveGroups[getObjectRotation(objectID)];
}
return MapRendererAdventureContext::objectGroupIndex(objectID);
}
bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
{
if(!isInMap(coordinates))
return false;
auto objects = getObjects(coordinates);
if(vstd::contains(objects, target))
return true;
return false;
}
Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
{
if(target == objectID)
{
int3 offsetTilesFrom = tileFrom - coordinates;
int3 offsetTilesDest = tileDest - coordinates;
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
return result;
}
return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
}
size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
{
if(target != objectID)
return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
int32_t baseFrameTime = 50;
size_t frameCounter = animationTime / baseFrameTime;
size_t frameIndex = frameCounter % groupSize;
return frameIndex;
}
size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
{
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
if(object.owner.isValidPlayer())
ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
switch(object.id)
{
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
case Obj::MONOLITH_ONE_WAY_EXIT:
case Obj::MONOLITH_TWO_WAY:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
case Obj::SUBTERRANEAN_GATE:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
case Obj::ARTIFACT:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
case Obj::TOWN:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
case Obj::HERO:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
case Obj::MINE:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
case Obj::RESOURCE:
return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
}
return std::numeric_limits<size_t>::max();
}
MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
: MapRendererBaseContext(viewState)
{
}
bool MapRendererWorldViewContext::showOverlay() const
{
return true;
}
size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
{
if(!isVisible(coordinates))
return std::numeric_limits<size_t>::max();
for(const auto & objectID : getObjects(coordinates))
{
const auto * object = getObject(objectID);
if(!object->visitableAt(coordinates.x, coordinates.y))
continue;
ObjectPosInfo info(object);
size_t iconIndex = selectOverlayImageForObject(info);
if(iconIndex != std::numeric_limits<size_t>::max())
return iconIndex;
}
return std::numeric_limits<size_t>::max();
}
MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
: MapRendererWorldViewContext(viewState)
{
}
double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
{
if(showAllTerrain)
{
if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
return 0;
}
return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
}
bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
{
if(showAllTerrain)
return isInMap(coordinates);
return MapRendererBaseContext::isVisible(coordinates);
}
size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
{
for(const auto & entry : additionalOverlayIcons)
{
if(entry.pos != coordinates)
continue;
size_t iconIndex = selectOverlayImageForObject(entry);
if(iconIndex != std::numeric_limits<size_t>::max())
return iconIndex;
}
return MapRendererWorldViewContext::overlayImageIndex(coordinates);
}
MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
: MapRendererBaseContext(viewState)
{
}
MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
const CGPath * MapRendererPuzzleMapContext::currentPath() const
{
return grailPos.get();
}
double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
{
const auto * object = getObject(objectID);
if(!object)
return 0;
if(object->isVisitable())
return 0;
if(object->ID == Obj::HOLE)
return 0;
return MapRendererBaseContext::objectTransparency(objectID, coordinates);
}
bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
{
return LOCPLINT->cb->isInTheMap(coordinates);
}
bool MapRendererPuzzleMapContext::filterGrayscale() const
{
return true;
}
bool MapRendererPuzzleMapContext::showRoads() const
{
return false;
}
bool MapRendererPuzzleMapContext::showRivers() const
{
return false;
}