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vcmi/test/spells/effects/DispelTest.cpp

230 lines
7.7 KiB
C++

/*
* DispelTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EffectFixture.h"
#include "../../../lib/json/JsonNode.h"
namespace test
{
using namespace ::spells;
using namespace ::spells::effects;
using namespace ::testing;
class DispelFixture : public Test, public EffectFixture
{
public:
const SpellID positiveID = SpellID(4242);
const SpellID negativeID = SpellID(4243);
const SpellID neutralID = SpellID(4244);
StrictMock<SpellMock> positiveSpell;
StrictMock<SpellMock> negativeSpell;
StrictMock<SpellMock> neutralSpell;
DispelFixture()
: EffectFixture("core:dispel")
{
}
void setDefaultExpectaions()
{
EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
}
protected:
void SetUp() override
{
EffectFixture::setUp();
}
};
class DispelTest : public DispelFixture
{
};
TEST_F(DispelTest, DISABLED_ApplicableToAliveUnitWithTimedEffect)
{
{
JsonNode config;
config["dispelNegative"].Bool() = true;
EffectFixture::setupEffect(config);
}
auto & unit = unitsFake.add(BattleSide::ATTACKER);
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(negativeID))));
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
setDefaultExpectaions();
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
target.emplace_back(&unit, BattleHex());
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
}
TEST_F(DispelTest, DISABLED_IgnoresOwnEffects)
{
{
JsonNode config;
config["dispelPositive"].Bool() = true;
config["dispelNegative"].Bool() = true;
config["dispelNeutral"].Bool() = true;
EffectFixture::setupEffect(config);
}
auto & unit = unitsFake.add(BattleSide::ATTACKER);
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(neutralID))));
EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
setDefaultExpectaions();
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
target.emplace_back(&unit, BattleHex());
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
}
TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
{
EffectFixture::setupEffect(JsonNode());
auto & unit = unitsFake.add(BattleSide::ATTACKER);
EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
target.emplace_back(&unit, BattleHex());
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
}
TEST_F(DispelTest, NotApplicableToDeadUnit)
{
EffectFixture::setupEffect(JsonNode());
auto & unit = unitsFake.add(BattleSide::ATTACKER);
EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
target.emplace_back(&unit, BattleHex());
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
}
class DispelApplyTest : public DispelFixture
{
public:
std::array<std::vector<Bonus>, 2> expectedBonus;
std::array<std::vector<Bonus>, 2> actualBonus;
};
TEST_F(DispelApplyTest, DISABLED_RemovesEffects)
{
{
JsonNode config;
config["dispelPositive"].Bool() = true;
config["dispelNegative"].Bool() = true;
config["dispelNeutral"].Bool() = true;
EffectFixture::setupEffect(config);
}
const std::array<uint32_t, 2> unitIds = {567, 765};
auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
{
auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
expectedBonus[0].emplace_back(*bonus);
unit0.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
expectedBonus[0].emplace_back(*bonus);
unit0.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(negativeID));
expectedBonus[0].emplace_back(*bonus);
unit0.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, BonusSourceID(positiveID));
expectedBonus[1].emplace_back(*bonus);
unit1.addNewBonus(bonus);
bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(positiveID));
expectedBonus[1].emplace_back(*bonus);
unit1.addNewBonus(bonus);
}
EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
setDefaultExpectaions();
unitsFake.setDefaultBonusExpectations();
setupDefaultRNG();
EffectTarget target;
target.emplace_back(&unit0, BattleHex());
target.emplace_back(&unit1, BattleHex());
subject->apply(&serverMock, &mechanicsMock, target);
EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
}
}