mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
443 lines
13 KiB
C++
443 lines
13 KiB
C++
/*
|
|
* HealTest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "EffectFixture.h"
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include "../../../lib/battle/CUnitState.h"
|
|
#include "../../../lib/json/JsonNode.h"
|
|
|
|
#include "mock/mock_UnitEnvironment.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::spells;
|
|
using namespace ::spells::effects;
|
|
using namespace ::testing;
|
|
|
|
class HealTest : public Test, public EffectFixture
|
|
{
|
|
public:
|
|
|
|
HealTest()
|
|
: EffectFixture("core:heal")
|
|
{
|
|
}
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
}
|
|
};
|
|
|
|
TEST_F(HealTest, NotApplicableToHealthyUnit)
|
|
{
|
|
EffectFixture::setupEffect(JsonNode());
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(200));
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, ApplicableToWoundedUnit)
|
|
{
|
|
EffectFixture::setupEffect(JsonNode());
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
unit.makeAlive();
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, ApplicableIfActuallyResurrects)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
config["minFullUnits"].Integer() = 5;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
unit.makeAlive();
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(20000));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(1000));
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
|
|
|
|
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, BonusSourceID()));
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, NotApplicableIfNotEnoughCasualties)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
config["minFullUnits"].Integer() = 1;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(999));
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
|
|
|
|
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, BonusSourceID()));
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, NotApplicableIfResurrectsLessThanRequired)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
config["minFullUnits"].Integer() = 5;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(20000));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(999));
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
|
|
|
|
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, BonusSourceID()));
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, ApplicableToDeadUnit)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
unit.makeDead();
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(0));
|
|
EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
|
|
EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(false));
|
|
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
|
|
|
|
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(0));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, DISABLED_NotApplicableIfDeadUnitIsBlocked)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
unit.makeDead();
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(0));
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
|
|
EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
|
|
|
|
auto & blockingUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(blockingUnit, getPosition()).Times(AtLeast(1)).WillRepeatedly(Return(BattleHex(5,5)));
|
|
EXPECT_CALL(blockingUnit, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(blockingUnit, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
|
|
EXPECT_CALL(blockingUnit, unitSide()).Times(AnyNumber());
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
|
|
|
|
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, DISABLED_ApplicableWithAnotherDeadUnitInSamePosition)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = "resurrect";
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
unit.makeDead();
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(true))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(0));
|
|
|
|
EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
|
|
EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
|
|
|
|
auto & blockingUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(blockingUnit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
|
|
EXPECT_CALL(blockingUnit, doubleWide()).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(blockingUnit, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(false));
|
|
EXPECT_CALL(blockingUnit, unitSide()).Times(AnyNumber());
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(false));
|
|
|
|
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
TEST_F(HealTest, NotApplicableIfEffectValueTooLow)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["minFullUnits"].Integer() = 1;
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
auto & unit = unitsFake.add(BattleSide::ATTACKER);
|
|
|
|
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
|
|
EXPECT_CALL(unit, getTotalHealth()).WillOnce(Return(200));
|
|
EXPECT_CALL(unit, getAvailableHealth()).WillOnce(Return(100));
|
|
|
|
unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, 200, BonusSourceID()));
|
|
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).Times(AtLeast(1)).WillRepeatedly(Return(199));
|
|
|
|
EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
|
|
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&unit, BattleHex());
|
|
|
|
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
|
|
}
|
|
|
|
class HealApplyTest : public TestWithParam<::testing::tuple<EHealLevel, EHealPower>>, public EffectFixture
|
|
{
|
|
public:
|
|
UnitEnvironmentMock unitEnvironmentMock;
|
|
|
|
EHealLevel healLevel;
|
|
EHealPower healPower;
|
|
|
|
std::array<std::string, 3> HEAL_LEVEL_MAP;
|
|
|
|
std::array<std::string, 2> HEAL_POWER_MAP;
|
|
|
|
HealApplyTest()
|
|
: EffectFixture("core:heal")
|
|
{
|
|
HEAL_LEVEL_MAP =
|
|
{
|
|
"heal",
|
|
"resurrect",
|
|
"overHeal"
|
|
};
|
|
HEAL_POWER_MAP =
|
|
{
|
|
"oneBattle",
|
|
"permanent"
|
|
};
|
|
}
|
|
|
|
|
|
protected:
|
|
void SetUp() override
|
|
{
|
|
EffectFixture::setUp();
|
|
|
|
healLevel = ::testing::get<0>(GetParam());
|
|
healPower = ::testing::get<1>(GetParam());
|
|
}
|
|
};
|
|
|
|
TEST_P(HealApplyTest, DISABLED_Heals)
|
|
{
|
|
{
|
|
JsonNode config;
|
|
config["healLevel"].String() = HEAL_LEVEL_MAP.at(static_cast<size_t>(healLevel));
|
|
config["healPower"].String() = HEAL_POWER_MAP.at(static_cast<size_t>(healPower));
|
|
EffectFixture::setupEffect(config);
|
|
}
|
|
|
|
using namespace ::battle;
|
|
|
|
const int64_t effectValue = 1000;
|
|
const int32_t unitAmount = 24;
|
|
const int32_t unitHP = 100;
|
|
const uint32_t unitId = 42;
|
|
const auto pikeman = CreatureID(unitId).toCreature();
|
|
|
|
|
|
auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
|
|
auto & actualCaster = unitsFake.add(BattleSide::ATTACKER);
|
|
EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
|
|
EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
|
|
EXPECT_CALL(targetUnit, unitType()).WillRepeatedly(Return(pikeman));
|
|
|
|
targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
|
|
|
|
unitsFake.setDefaultBonusExpectations();
|
|
|
|
auto targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
|
|
targetUnitState->localInit(&unitEnvironmentMock);
|
|
{
|
|
int64_t initialDmg = unitAmount * unitHP / 2 - 1;
|
|
targetUnitState->health.damage(initialDmg);
|
|
}
|
|
|
|
mechanicsMock.caster = &actualCaster;
|
|
EXPECT_CALL(mechanicsMock, getEffectValue()).WillRepeatedly(Return(effectValue));
|
|
EXPECT_CALL(mechanicsMock, applySpellBonus(Eq(effectValue), Eq(&targetUnit))).WillRepeatedly(Return(effectValue));
|
|
EXPECT_CALL(actualCaster, creatureIndex()).WillRepeatedly(Return(CreatureID(unitId)));
|
|
EXPECT_CALL(actualCaster, getHeroCaster()).WillRepeatedly(Return(nullptr));
|
|
|
|
GTEST_ASSERT_EQ(targetUnitState->getAvailableHealth(), unitAmount * unitHP / 2 + 1);
|
|
GTEST_ASSERT_EQ(targetUnitState->getFirstHPleft(), 1);
|
|
|
|
EXPECT_CALL(targetUnit, acquire()).WillRepeatedly(Return(targetUnitState));
|
|
|
|
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Gt(0))).Times(1);
|
|
|
|
EXPECT_CALL(actualCaster, getCasterUnitId()).WillRepeatedly(Return(-1));
|
|
|
|
EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
|
|
EXPECT_CALL(serverMock, apply(Matcher<BattleLogMessage *>(_))).Times(AtLeast(1));
|
|
|
|
setupDefaultRNG();
|
|
|
|
EffectTarget target;
|
|
target.emplace_back(&targetUnit, BattleHex());
|
|
|
|
subject->apply(&serverMock, &mechanicsMock, target);
|
|
|
|
switch(healLevel)
|
|
{
|
|
case EHealLevel::HEAL:
|
|
EXPECT_EQ(targetUnitState->getFirstHPleft(), unitHP);
|
|
break;
|
|
case EHealLevel::RESURRECT:
|
|
EXPECT_EQ(targetUnitState->getFirstHPleft(), 1);
|
|
break;
|
|
case EHealLevel::OVERHEAL:
|
|
EXPECT_EQ(targetUnitState->getFirstHPleft(), 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch(healPower)
|
|
{
|
|
case EHealPower::PERMANENT:
|
|
EXPECT_EQ(targetUnitState->health.getResurrected(), 0);
|
|
break;
|
|
case EHealPower::ONE_BATTLE:
|
|
EXPECT_EQ(targetUnitState->health.getResurrected(), 10);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
INSTANTIATE_TEST_SUITE_P
|
|
(
|
|
ByConfig1,
|
|
HealApplyTest,
|
|
Combine
|
|
(
|
|
Values(EHealLevel::HEAL, EHealLevel::RESURRECT, EHealLevel::OVERHEAL),
|
|
Values(EHealPower::PERMANENT)
|
|
)
|
|
);
|
|
|
|
INSTANTIATE_TEST_SUITE_P
|
|
(
|
|
ByConfig2,
|
|
HealApplyTest,
|
|
Combine
|
|
(
|
|
Values(EHealLevel::RESURRECT, EHealLevel::OVERHEAL),
|
|
Values(EHealPower::ONE_BATTLE)
|
|
)
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|