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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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* CreatureConditionTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TargetConditionItemFixture.h"
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namespace test
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{
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using namespace ::spells;
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using namespace ::testing;
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class CreatureConditionTest : public TargetConditionItemTest
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{
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public:
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void setDefaultExpectations()
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{
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EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(0);
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EXPECT_CALL(unitMock, getTreeVersion()).Times(0);
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}
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void SetUp() override
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{
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TargetConditionItemTest::SetUp();
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subject = TargetConditionItemFactory::getDefault()->createConfigurable("core", "creature", "ammoCart");
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GTEST_ASSERT_NE(subject, nullptr);
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}
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};
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TEST_F(CreatureConditionTest, ReceptiveIfMatchesType)
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{
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setDefaultExpectations();
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EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::AMMO_CART));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_F(CreatureConditionTest, ImmuneIfTypeMismatch)
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{
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setDefaultExpectations();
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EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::BALLISTA));
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EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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}
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