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vcmi/test/spells/targetConditions/CreatureConditionTest.cpp
2023-04-27 20:59:55 +03:00

53 lines
1.2 KiB
C++

/*
* CreatureConditionTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TargetConditionItemFixture.h"
namespace test
{
using namespace ::spells;
using namespace ::testing;
class CreatureConditionTest : public TargetConditionItemTest
{
public:
void setDefaultExpectations()
{
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(0);
EXPECT_CALL(unitMock, getTreeVersion()).Times(0);
}
void SetUp() override
{
TargetConditionItemTest::SetUp();
subject = TargetConditionItemFactory::getDefault()->createConfigurable("core", "creature", "ammoCart");
GTEST_ASSERT_NE(subject, nullptr);
}
};
TEST_F(CreatureConditionTest, ReceptiveIfMatchesType)
{
setDefaultExpectations();
EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::AMMO_CART));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_F(CreatureConditionTest, ImmuneIfTypeMismatch)
{
setDefaultExpectations();
EXPECT_CALL(unitMock, creatureId()).WillOnce(Return(CreatureID::BALLISTA));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
}
}