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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/*
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* ImmunityNegationConditionTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TargetConditionItemFixture.h"
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//FIXME: Orb of vulnerability mechanics is not such trivial (mantis issue 1791)
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//TODO: NEGATE_ALL_NATURAL_IMMUNITIES special cases: dispel, chain lightning
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//Tests are incomplete and only covers actual implementation for now
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namespace test
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{
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using namespace ::spells;
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using namespace ::testing;
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class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<std::tuple<bool, bool>>
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{
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public:
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bool ownerMatches;
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bool isMagicalEffect;
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void setDefaultExpectations()
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{
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ownerMatches = ::testing::get<0>(GetParam());
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isMagicalEffect = ::testing::get<1>(GetParam());
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EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
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EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
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EXPECT_CALL(mechanicsMock, isMagicalEffect()).Times(AtLeast(0)).WillRepeatedly(Return(isMagicalEffect));
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EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unitMock), Field(&boost::logic::tribool::value, boost::logic::tribool::false_value))).WillRepeatedly(Return(ownerMatches));
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}
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protected:
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void SetUp() override
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{
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TargetConditionItemTest::SetUp();
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subject = TargetConditionItemFactory::getDefault()->createImmunityNegation();
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GTEST_ASSERT_NE(subject, nullptr);
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}
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};
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TEST_P(ImmunityNegationConditionTest, NotReceptiveByDefault)
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{
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setDefaultExpectations();
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EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_P(ImmunityNegationConditionTest, WithHeroNegation)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, BonusSourceID(), BonusCustomSubtype::immunityEnemyHero));
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EXPECT_EQ(isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, BonusSourceID(), BonusCustomSubtype::immunityBattleWide));
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//This should return if ownerMatches, because anyone should cast onto owner's stacks, but not on enemyStacks
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EXPECT_EQ(ownerMatches && isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
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}
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INSTANTIATE_TEST_SUITE_P
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(
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ByUnitOwner,
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ImmunityNegationConditionTest,
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Combine
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(
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Values(false, true),
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Values(false, true)
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)
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);
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}
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