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254f194220
Added EmptyAI to the solution. Passing callbacks by shared_ptr.
22 lines
852 B
C++
22 lines
852 B
C++
#pragma once
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#include "../../lib/AI_Base.h"
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#include "../../CCallback.h"
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struct HeroMoveDetails;
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class CEmptyAI : public CGlobalAI
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{
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shared_ptr<CCallback> cb;
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public:
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void init(shared_ptr<CCallback> CB) override;
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void yourTurn() override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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};
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#define NAME "EmptyAI 0.1"
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