mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
525 lines
16 KiB
C++
525 lines
16 KiB
C++
/*
|
|
* CModHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CModHandler.h"
|
|
|
|
#include "CModInfo.h"
|
|
#include "ModScope.h"
|
|
#include "ContentTypeHandler.h"
|
|
#include "IdentifierStorage.h"
|
|
#include "ModIncompatibility.h"
|
|
|
|
#include "../CCreatureHandler.h"
|
|
#include "../CGeneralTextHandler.h"
|
|
#include "../CStopWatch.h"
|
|
#include "../GameSettings.h"
|
|
#include "../Languages.h"
|
|
#include "../MetaString.h"
|
|
#include "../ScriptHandler.h"
|
|
#include "../constants/StringConstants.h"
|
|
#include "../filesystem/Filesystem.h"
|
|
#include "../json/JsonUtils.h"
|
|
#include "../spells/CSpellHandler.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
static JsonNode loadModSettings(const JsonPath & path)
|
|
{
|
|
if (CResourceHandler::get("local")->existsResource(ResourcePath(path)))
|
|
{
|
|
return JsonNode(path);
|
|
}
|
|
// Probably new install. Create initial configuration
|
|
CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
|
|
return JsonNode();
|
|
}
|
|
|
|
CModHandler::CModHandler()
|
|
: content(std::make_shared<CContentHandler>())
|
|
, coreMod(std::make_unique<CModInfo>())
|
|
{
|
|
}
|
|
|
|
CModHandler::~CModHandler() = default;
|
|
|
|
// currentList is passed by value to get current list of depending mods
|
|
bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
|
|
{
|
|
const CModInfo & mod = allMods.at(modID);
|
|
|
|
// Mod already present? We found a loop
|
|
if (vstd::contains(currentList, modID))
|
|
{
|
|
logMod->error("Error: Circular dependency detected! Printing dependency list:");
|
|
logMod->error("\t%s -> ", mod.getVerificationInfo().name);
|
|
return true;
|
|
}
|
|
|
|
currentList.insert(modID);
|
|
|
|
// recursively check every dependency of this mod
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if (hasCircularDependency(dependency, currentList))
|
|
{
|
|
logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Returned vector affects the resource loaders call order (see CFilesystemList::load).
|
|
// The loaders call order matters when dependent mod overrides resources in its dependencies.
|
|
std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
|
|
{
|
|
// Topological sort algorithm.
|
|
// TODO: Investigate possible ways to improve performance.
|
|
boost::range::sort(modsToResolve); // Sort mods per name
|
|
std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
|
|
sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
|
|
std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
|
|
|
|
// Mod is resolved if it has not dependencies or all its dependencies are already resolved
|
|
auto isResolved = [&](const CModInfo & mod) -> bool
|
|
{
|
|
if(mod.dependencies.size() > resolvedModIDs.size())
|
|
return false;
|
|
|
|
for(const TModID & dependency : mod.dependencies)
|
|
{
|
|
if(!vstd::contains(resolvedModIDs, dependency))
|
|
return false;
|
|
}
|
|
|
|
for(const TModID & conflict : mod.conflicts)
|
|
{
|
|
if(vstd::contains(resolvedModIDs, conflict))
|
|
return false;
|
|
}
|
|
for(const TModID & reverseConflict : resolvedModIDs)
|
|
{
|
|
if (vstd::contains(allMods.at(reverseConflict).conflicts, mod.identifier))
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
while(true)
|
|
{
|
|
std::set <TModID> resolvedOnCurrentTreeLevel;
|
|
for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
|
|
{
|
|
if(isResolved(allMods.at(*it)))
|
|
{
|
|
resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
|
|
sortedValidMods.push_back(*it);
|
|
it = modsToResolve.erase(it);
|
|
continue;
|
|
}
|
|
it++;
|
|
}
|
|
if(!resolvedOnCurrentTreeLevel.empty())
|
|
{
|
|
resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
|
|
continue;
|
|
}
|
|
// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
|
|
break;
|
|
}
|
|
|
|
modLoadErrors = std::make_unique<MetaString>();
|
|
|
|
auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
|
|
{
|
|
modLoadErrors->appendTextID(textID);
|
|
|
|
if (allMods.count(brokenModID))
|
|
modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
|
|
else
|
|
modLoadErrors->replaceRawString(brokenModID);
|
|
|
|
if (allMods.count(missingModID))
|
|
modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
|
|
else
|
|
modLoadErrors->replaceRawString(missingModID);
|
|
|
|
};
|
|
|
|
// Left mods have unresolved dependencies, output all to log.
|
|
for(const auto & brokenModID : modsToResolve)
|
|
{
|
|
const CModInfo & brokenMod = allMods.at(brokenModID);
|
|
for(const TModID & dependency : brokenMod.dependencies)
|
|
{
|
|
if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
|
|
addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
|
|
}
|
|
for(const TModID & conflict : brokenMod.conflicts)
|
|
{
|
|
if(vstd::contains(resolvedModIDs, conflict))
|
|
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
|
|
}
|
|
for(const TModID & reverseConflict : resolvedModIDs)
|
|
{
|
|
if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
|
|
addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
|
|
}
|
|
}
|
|
return sortedValidMods;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getModList(const std::string & path) const
|
|
{
|
|
std::string modDir = boost::to_upper_copy(path + "MODS/");
|
|
size_t depth = boost::range::count(modDir, '/');
|
|
|
|
auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourcePath & id) -> bool
|
|
{
|
|
if (id.getType() != EResType::DIRECTORY)
|
|
return false;
|
|
if (!boost::algorithm::starts_with(id.getName(), modDir))
|
|
return false;
|
|
if (boost::range::count(id.getName(), '/') != depth )
|
|
return false;
|
|
return true;
|
|
});
|
|
|
|
//storage for found mods
|
|
std::vector<std::string> foundMods;
|
|
for(const auto & entry : list)
|
|
{
|
|
std::string name = entry.getName();
|
|
name.erase(0, modDir.size()); //Remove path prefix
|
|
|
|
if (!name.empty())
|
|
foundMods.push_back(name);
|
|
}
|
|
return foundMods;
|
|
}
|
|
|
|
|
|
|
|
void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
|
|
{
|
|
for(const std::string & modName : getModList(path))
|
|
loadOneMod(modName, parent, modSettings, enableMods);
|
|
}
|
|
|
|
void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
|
|
{
|
|
boost::to_lower(modName);
|
|
std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
|
|
|
|
if ( ModScope::isScopeReserved(modFullName))
|
|
{
|
|
logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
|
|
return;
|
|
}
|
|
|
|
if(CResourceHandler::get("initial")->existsResource(CModInfo::getModFile(modFullName)))
|
|
{
|
|
JsonParsingSettings settings;
|
|
settings.mode = JsonParsingSettings::JsonFormatMode::JSON; // TODO: remove once Android launcher with its strict parser is gone
|
|
|
|
CModInfo mod(modFullName, modSettings[modName], JsonNode(CModInfo::getModFile(modFullName), settings));
|
|
if (!parent.empty()) // this is submod, add parent to dependencies
|
|
mod.dependencies.insert(parent);
|
|
|
|
allMods[modFullName] = mod;
|
|
if (mod.isEnabled() && enableMods)
|
|
activeMods.push_back(modFullName);
|
|
|
|
loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
|
|
}
|
|
}
|
|
|
|
void CModHandler::loadMods()
|
|
{
|
|
JsonNode modConfig;
|
|
|
|
modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
|
|
loadMods("", "", modConfig["activeMods"], true);
|
|
|
|
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getAllMods() const
|
|
{
|
|
std::vector<std::string> modlist;
|
|
modlist.reserve(allMods.size());
|
|
for (auto & entry : allMods)
|
|
modlist.push_back(entry.first);
|
|
return modlist;
|
|
}
|
|
|
|
std::vector<std::string> CModHandler::getActiveMods() const
|
|
{
|
|
return activeMods;
|
|
}
|
|
|
|
std::string CModHandler::getModLoadErrors() const
|
|
{
|
|
return modLoadErrors->toString();
|
|
}
|
|
|
|
const CModInfo & CModHandler::getModInfo(const TModID & modId) const
|
|
{
|
|
return allMods.at(modId);
|
|
}
|
|
|
|
static JsonNode genDefaultFS()
|
|
{
|
|
// default FS config for mods: directory "Content" that acts as H3 root directory
|
|
JsonNode defaultFS;
|
|
defaultFS[""].Vector().resize(2);
|
|
defaultFS[""].Vector()[0]["type"].String() = "zip";
|
|
defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
|
|
defaultFS[""].Vector()[1]["type"].String() = "dir";
|
|
defaultFS[""].Vector()[1]["path"].String() = "/Content";
|
|
return defaultFS;
|
|
}
|
|
|
|
static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
|
|
{
|
|
static const JsonNode defaultFS = genDefaultFS();
|
|
|
|
if (!conf["filesystem"].isNull())
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
|
|
else
|
|
return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
|
|
}
|
|
|
|
static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
|
|
{
|
|
boost::crc_32_type modChecksum;
|
|
// first - add current VCMI version into checksum to force re-validation on VCMI updates
|
|
modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
|
|
|
|
// second - add mod.json into checksum because filesystem does not contains this file
|
|
// FIXME: remove workaround for core mod
|
|
if (modName != ModScope::scopeBuiltin())
|
|
{
|
|
auto modConfFile = CModInfo::getModFile(modName);
|
|
ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
|
|
}
|
|
// third - add all detected text files from this mod into checksum
|
|
auto files = filesystem->getFilteredFiles([](const ResourcePath & resID)
|
|
{
|
|
return (resID.getType() == EResType::TEXT || resID.getType() == EResType::JSON) &&
|
|
( boost::starts_with(resID.getName(), "DATA") || boost::starts_with(resID.getName(), "CONFIG"));
|
|
});
|
|
|
|
for (const ResourcePath & file : files)
|
|
{
|
|
ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
|
|
modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
|
|
}
|
|
return modChecksum.checksum();
|
|
}
|
|
|
|
void CModHandler::loadModFilesystems()
|
|
{
|
|
CGeneralTextHandler::detectInstallParameters();
|
|
|
|
activeMods = validateAndSortDependencies(activeMods);
|
|
|
|
coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
|
|
|
|
for(std::string & modName : activeMods)
|
|
{
|
|
CModInfo & mod = allMods[modName];
|
|
CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
|
|
}
|
|
}
|
|
|
|
TModID CModHandler::findResourceOrigin(const ResourcePath & name) const
|
|
{
|
|
try
|
|
{
|
|
for(const auto & modID : boost::adaptors::reverse(activeMods))
|
|
{
|
|
if(CResourceHandler::get(modID)->existsResource(name))
|
|
return modID;
|
|
}
|
|
|
|
if(CResourceHandler::get("core")->existsResource(name))
|
|
return "core";
|
|
|
|
if(CResourceHandler::get("mapEditor")->existsResource(name))
|
|
return "core"; // Workaround for loading maps via map editor
|
|
}
|
|
catch( const std::out_of_range & e)
|
|
{
|
|
// no-op
|
|
}
|
|
throw std::runtime_error("Resource with name " + name.getName() + " and type " + EResTypeHelper::getEResTypeAsString(name.getType()) + " wasn't found.");
|
|
}
|
|
|
|
std::string CModHandler::getModLanguage(const TModID& modId) const
|
|
{
|
|
if(modId == "core")
|
|
return VLC->generaltexth->getInstalledLanguage();
|
|
if(modId == "map")
|
|
return VLC->generaltexth->getPreferredLanguage();
|
|
return allMods.at(modId).baseLanguage;
|
|
}
|
|
|
|
std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
|
|
{
|
|
auto it = allMods.find(modId);
|
|
isModFound = (it != allMods.end());
|
|
|
|
if(isModFound)
|
|
return it->second.dependencies;
|
|
|
|
logMod->error("Mod not found: '%s'", modId);
|
|
return {};
|
|
}
|
|
|
|
void CModHandler::initializeConfig()
|
|
{
|
|
VLC->settingsHandler->load(coreMod->config["settings"]);
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
if (!mod.config["settings"].isNull())
|
|
VLC->settingsHandler->load(mod.config["settings"]);
|
|
}
|
|
}
|
|
|
|
CModVersion CModHandler::getModVersion(TModID modName) const
|
|
{
|
|
if (allMods.count(modName))
|
|
return allMods.at(modName).getVerificationInfo().version;
|
|
return {};
|
|
}
|
|
|
|
bool CModHandler::validateTranslations(TModID modName) const
|
|
{
|
|
bool result = true;
|
|
const auto & mod = allMods.at(modName);
|
|
|
|
{
|
|
auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
|
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
|
result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
|
|
}
|
|
|
|
for(const auto & language : Languages::getLanguageList())
|
|
{
|
|
if (!language.hasTranslation)
|
|
continue;
|
|
|
|
if (mod.config[language.identifier].isNull())
|
|
continue;
|
|
|
|
if (mod.config[language.identifier]["skipValidation"].Bool())
|
|
continue;
|
|
|
|
auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
|
|
JsonNode json = JsonUtils::assembleFromFiles(fileList);
|
|
result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CModHandler::loadTranslation(const TModID & modName)
|
|
{
|
|
const auto & mod = allMods[modName];
|
|
|
|
std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
|
|
std::string modBaseLanguage = allMods[modName].baseLanguage;
|
|
|
|
auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
|
|
auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
|
|
|
|
JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
|
|
JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
|
|
|
|
VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
|
|
VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
|
|
}
|
|
|
|
void CModHandler::load()
|
|
{
|
|
CStopWatch totalTime;
|
|
CStopWatch timer;
|
|
|
|
logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
|
|
|
|
content->init();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
{
|
|
logMod->trace("Generating checksum for %s", modName);
|
|
allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
|
|
}
|
|
|
|
// first - load virtual builtin mod that contains all data
|
|
// TODO? move all data into real mods? RoE, AB, SoD, WoG
|
|
content->preloadData(*coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->preloadData(allMods[modName]);
|
|
logMod->info("\tParsing mod data: %d ms", timer.getDiff());
|
|
|
|
content->load(*coreMod);
|
|
for(const TModID & modName : activeMods)
|
|
content->load(allMods[modName]);
|
|
|
|
#if SCRIPTING_ENABLED
|
|
VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
|
|
#endif
|
|
|
|
content->loadCustom();
|
|
|
|
for(const TModID & modName : activeMods)
|
|
loadTranslation(modName);
|
|
|
|
#if 0
|
|
for(const TModID & modName : activeMods)
|
|
if (!validateTranslations(modName))
|
|
allMods[modName].validation = CModInfo::FAILED;
|
|
#endif
|
|
|
|
logMod->info("\tLoading mod data: %d ms", timer.getDiff());
|
|
VLC->creh->loadCrExpMod();
|
|
VLC->identifiersHandler->finalize();
|
|
logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
|
|
|
|
content->afterLoadFinalization();
|
|
logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
|
|
logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
|
|
}
|
|
|
|
void CModHandler::afterLoad(bool onlyEssential)
|
|
{
|
|
JsonNode modSettings;
|
|
for (auto & modEntry : allMods)
|
|
{
|
|
std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
|
|
|
|
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
|
}
|
|
modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
|
|
modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
|
|
|
|
if(!onlyEssential)
|
|
{
|
|
std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
file << modSettings.toString();
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|